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Advanced [show]


Gerald Nash, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a grey suit, yellow shirt, and black tie. He has a slight overbite and is overall scrawny. His silver hair is matted, messy, and big. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He has always had a great fascination with Human culture. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: A powerful necromancer made him what he is. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has worked as a Servant like his father before him.

Motivation: Doesn't want to be a Servant and was forced into it by his family; and his relatives are trying to arrange a marriage

Flaws: Ugly, Racist. Bonds: Job, Mentor, Family. Occupation: Servant

Voice: Speaks with back of mouth

Attributes [hide]

Gerald Nash, Male Human Barbarian 6
Medium (6'2") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 48 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)10 (+0) 12 (+1)15 (+2)
Skills Persuasion +5, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0

Possessions: 8000 sp. 1 Minor magic item.


Social Check DCs


Thomas Rowley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who tends to wear a grey poncho over his likewise colored trousers and shirt. He has a long black beard with little hanging trinkets. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is calm most of the time but flees social interaction. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Thomas is combative with any and all who dare try his patience in the slightest.

History: He was born into a rich family. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: To get a good night's sleep; and wishes to resurrect an old love

Ideals: Justice. Flaws: Insomniac, Shy. Bonds: Rich, In love. Occupation: Engraver

Voice: Speaks with lips pursed

Attributes [hide]

Thomas Rowley, Male Human Cleric 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)8 (-1) 10 (+0)13 (+1)
Skills Intimidation +3, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 200 gp.


Social Check DCs


Randal Windsor, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he does not wear sleeves and tends to eschew shirts when he can avoid it. He has moderate length black hair. His hazel eyes dart from person to person to random spaces in the air.

Personality: Cocky and sure of himself, he believes he is the best Barber born in the past three hundred years. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born to a pair of adventurers, Randal grew up listening to his mother's many stories. His divine abilities were realized during a raid on his village. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Sabotage a competitor; and a deep hatred of dire rats

Ideals: Gifted. Bonds: Attractive, Job, Adventurer, Enemies. Occupation: Barber

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Randal Windsor, Male Human Bard 9
Medium (5'6") Human, Lawful Good (CR 9)
Armor Class 14
Hit Points 46 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 13 (+1)11 (+0) 15 (+2)7 (-2)
Skills Animal Handling +5, Religion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +7 / 3d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: Old masterpiece painting (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kyle Fidget, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears bulky brown painted plate armor. His hair is long and brown with streaks of auburn, and is pulled back with small brown clips. His beard is auburn, braided, and well cared for. He tend to wears goggles to shield his eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was always a brilliant, if unscrupulous mind. When money was particularly tight he was walking through alleys when he overheard a Architect hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and wants to have a good time and be beloved

Ideals: Opinionated, Optimist, Logical. Flaws: Insane. Bonds: Poor. Occupation: Architect

Voice: Draws out vowels

Attributes [hide]

Kyle Fidget, Male Human Paladin 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 8 (-1)10 (+0) 12 (+1)10 (+0)
Skills Medicine +3, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 1900 sp. Smoky quartz (30 gp). 1 Average lock. 1 Superior lock. 1 Masterwork Artisan’s tools.


Social Check DCs


Hunter Bentham, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'1" has a big stupid grin on his face most of the time. He wears very tight pants and wife beaters, though occasionally he sports a green coat. He has done his best to style his white hair to look like a famous performer. His green unseeing eyes seem to look past you.

Personality: He is almost excessively polite to everyone, even when angry. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.

Motivation: Wants to work out more often; and he's looking for his big break

Ideals: Optimist, Athletic. Flaws: Disease, Shy. Bonds: Adventurer. Occupation: Cartwright

Voice: Squeaky

Attributes [hide]

Hunter Bentham, Male Human Expert 6
Medium (6'1") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 23 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)13 (+1) 7 (-2)8 (-1)
Skills Intimidation +2, Religion +4
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0

Possessions: 100 gp.


Social Check DCs

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