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NPC Generator

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Advanced [show]


Trey Marleigh, Male Human [Permalink]

Personal [hide]

Description: Standing 5'5", this man wears silk and lounges about seductively. He wears a colorful flower in his white hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is lazy, self-centered, vain, and jealous.

History: Trey was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. After a long history of fighting, Trey and his spouse have recently divorced.

Motivation: He is not mentally stable, and does not behave rationally; and he's repulsed by the pc

Flaws: Antagonistic, Insane, Selfish. Bonds: Attractive, Poor. Occupation: Bather

Voice: Scratchy, weak

Attributes [hide]

Trey Marleigh, Male Human Monk 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 9 (-1)13 (+1) 13 (+1)9 (-1)
Skills Athletics +5, Persuasion +1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Percival Brandon, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is dressed in earthy colors with a brown and blue handkerchief worn on his left side. He wears his hair in dreadlocks. His half smiles and amber eyes are beguiling and draw you in.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He struck the Painter job and began his own company from there.

Motivation: He has a crush on the local Spy; and wants his loneliness to end

Ideals: Professionalism. Flaws: Disease, Antagonistic. Bonds: Attractive, Job, Has a crush. Occupation: Painter

Voice: Uses sign language

Attributes [hide]

Percival Brandon, Male Human Commoner 8
Medium (5'1") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 29 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)16 (+3) 14 (+2)18 (+4)
Skills Insight +5, Persuasion +7
Senses Passive Perception 12
Languages Common, Aquan, Auran, Terran
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2

Possessions: 800 gp. Citrine (40 gp). Obsidian (9 gp). Aquamarine (1300 gp). Obsidian (9 gp). 1 Minor magic item.


Social Check DCs


Odo Clinton, Male Human [Permalink]

Personal [hide]

Description: He usually wears his black robe and has his quarterstaff always slung over his shoulder. He has moderate length silver hair. His eyes are likewise blue.

Personality: He is extraordinarily eccentric. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: The child of eastern immigrants he idolized his mother. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Server work with an outfit from a few towns over. Server work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 10 years.

Motivation: Wants to open a new tavern; and marry his sister to traveling adventurers

Flaws: Insane. Bonds: Job, Immigrant, Family. Occupation: Server

Voice: Cold and demanding tone

Attributes [hide]

Odo Clinton, Male Human Paladin 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 12 (+1)14 (+2) 9 (-1)15 (+2)
Skills Acrobatics +5, Medicine +1
Senses Passive Perception 9
Languages Common, Orc, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 3200 sp. Coral (40 gp). 1 Masterwork Musical instrument. 1 Magnifying glass.


Social Check DCs


William Beitz, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'6". He wears a tattered pair of loose pastel pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and his gloved hand is found clutching a shortbow. He has a very tight haircut. His ears are large.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is frequently practicing swordplay.

History: William hails from a village terrorized by illithids. In his 13th year, his parents were killed by a illithids raid, leaving William alone in the world. After a stint in an orphanage, he was adopted. He became a Barber soon after.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Ugly. Bonds: Poor, Job, Military, Enemies. Occupation: Barber

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

William Beitz, Male Human Barbarian 5
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 32 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 9 (-1)14 (+2) 17 (+3)17 (+3)
Skills Arcana +5, Athletics +1
Senses Passive Perception 13
Languages Common, Elven, Abyssal
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1

Possessions: 800 gp.


Social Check DCs


Manfred Dalton, Male Human [Permalink]

Personal [hide]

Description: This western man typically wears pastel cloth garments or leather armor. His clothes are grease stained in places. His white hair has been sun bleached extensively. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He always tries to repair and not replace. It was this mentality that drove him into the Fortune-teller business.

History: The child of western immigrants he idolized his father. Manfred was born on a far western plains where he grew up under the tutelage of his father, an expert Fortune-teller. He left for the west, certain he would find work there.

Motivation: Find a way to reverse the transformation of his brother.

Ideals: Philantrophist, Persistence. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Fortune-teller

Voice: Booming voice

Attributes [hide]

Manfred Dalton, Male Human Expert 6
Medium (5'9") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 20 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 10 (+0)11 (+0) 12 (+1)14 (+2)
Skills Insight +4, Performance +5
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +2 / 2d6-1, Grapple -1

Possessions: 3000 sp.


Social Check DCs

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