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NPC Generator

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Advanced [show]


Roger Atherton, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a grey vest with golden trim over his white shirt. His pastel leather gloves and pants are well-kept, and his grey boots flare out at the collars. He wears his brown hair up. His amber eyes dart from person to person.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born in the north. His first spouse was a Stylist, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He now travels the world, in search of power and loot.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and to reunite with his absent father

Ideals: Justice. Flaws: Greedy. Bonds: Adventurer, Immigrant, Family. Occupation: Mason

Voice: Speaks fast with a slight lisp

Attributes [hide]

Roger Atherton, Male Human Aristocrat 7
Medium (6'5") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 40 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)12 (+1) 15 (+2)13 (+1)
Skills Nature +4, Survival +5
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 600 gp.


Social Check DCs


Jocelyn Rutherford, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears a violet costume with the symbols of magic on his torso, marred by teas. His auburn hair is smooth and relatively long. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born a particularly ugly child, much to the horror of his parents. Over the years he perfected his riding and shooting skills. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a rivalry with the Church that dominates his actions; and he is not mentally stable, and does not behave rationally

Ideals: Joker. Flaws: Ugly, Insane. Bonds: Religious, Nature. Occupation: Gardener

Voice: Sounds elderly

Attributes [hide]

Jocelyn Rutherford, Male Human Cleric 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)12 (+1) 16 (+3)11 (+0)
Skills Nature +3, Performance +2
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 400 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Percival Southey, Male Human [Permalink]

Personal [hide]

Description: 5'9" and muscular, this northern man wears dull black sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sickle, just in case. His hair, while still mostly auburn, has prominent grey streaks. He has amber eyes and a black hat with a white feather.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is a logical person and will generally grow upset if things defy logic and science.

History: Born to a pair of adventurers, Percival grew up listening to his mother's many stories. He made a point of taking high paying jobs and getting most of it up front. He tends to his Map Maker job now, and dutifully fulfills any obligations he has.

Motivation: Meet up once more with his childhood friend; and further expansion of business

Ideals: Athletic, Logical. Flaws: Sensitive. Bonds: Adventurer, Job. Occupation: Map Maker

Voice: Prounounces S like Z

Attributes [hide]

Percival Southey, Male Human Paladin 6
Medium (5'9") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 64 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)16 (+3) 13 (+1)13 (+1)
Skills Nature +6, Perception +4
Senses Passive Perception 14
Languages Common, Elven, Giant, Infernal
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 200 gp. Moss agate (10 gp).


Social Check DCs


Tim Shelby, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears baggy brown pantaloons and a grey scarf. His brown hair, when down, is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Tim wants to be seen as a stoic, levelheaded, noble Bard, so he tries to act the part. He does a good job, for the most part... He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Tim lived on a farm with his father, near the main road leading to a nearby town. He struck it rich when he found rare goods in large quantities. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Regain custody of his daughter; and marry his brother to traveling adventurers

Ideals: Disciplined, Justice. Flaws: Ugly. Bonds: Rich, Family. Occupation: Body Guard

Voice: Nasally tone

Attributes [hide]

Tim Shelby, Male Human Bard 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 30 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 19 (+4)6 (-2) 14 (+2)11 (+0)
Skills Persuasion +2, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 500 gp.


Social Check DCs


Guy Moreno, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears very tight pants and wife beaters, though occasionally he sports a grey coat. He is tall, broad shouldered and powerfully built. He wears a colorful flower in his auburn hair. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is business-like. He takes instructions and follows them to the letter. He has a habit of throwing himself into exceedingly dangerous situations.

History: Guy hails from a village terrorized by goblins. In his 18th year, his parents were killed by a goblins raid, leaving Guy alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Many goblins want him driven away.

Ideals: Professionalism. Flaws: Addict, Impulsive. Bonds: Attractive, Enemies. Occupation: Apothecary

Voice: High pitched and raspy

Attributes [hide]

Guy Moreno, Male Human Fighter 5
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)14 (+2) 13 (+1)14 (+2)
Skills Arcana +5
Senses Passive Perception 11
Languages Common, Terran, Elven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 600 gp. Golden yellow topaz (300 gp). Hematite (6 gp). White pearl (60 gp).


Social Check DCs

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