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Advanced [show]


Theodoric Clifford, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'10". He wears a green collared shirt and white pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. He has a black handlebar mustache and slicked back black hair. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is an amazing painter.

History: He was born into a rich family. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Find a way to reverse the transformation of his sister; and wants to raise his children well

Ideals: Gifted. Flaws: Addict. Bonds: Family, Rich, Adventurer. Occupation: Bellfounder

Voice: Speaks like tongue is numb

Attributes [hide]

Theodoric Clifford, Male Human Cleric 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)12 (+1) 13 (+1)16 (+3)
Skills Deception +5, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 400 gp. Deep green spinel (120 gp). Citrine (80 gp). 1 Minor magic item.


Social Check DCs


Chad Shelly, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His chestnut hair is knotted and matted. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born several months after his father was called into army service. He dropped out of school before completing his studies. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A strong sense of loyalty to Human people.

Ideals: Extrovert, Logical. Flaws: Ugly, Racist. Bonds: Military. Occupation: Mortician

Voice: Spanish accent

Attributes [hide]

Chad Shelly, Male Human Adept 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 13 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 8 (-1)15 (+2) 13 (+1)7 (-2)
Skills History +4, Stealth +3
Senses Passive Perception 11
Languages Common, Draconic, Aquan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Roger Gresham, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'11" when asserting himself. His hair is always cut to a buzz. His green unseeing eyes seem to look past you.

Personality: He acts crazy and hedonistic. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: The child of a Spy, who enjoyed hunting, Roger was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Roger took refuge in the ruined castle and found the beat up ceremonial dagger and armor he uses now. He now mingles about in high society.

Motivation: He is greedy; and wants to have a good time and be beloved

Flaws: Disease, Hedonist. Bonds: Attractive, Rich, Nature. Occupation: Doctor

Voice: Sensual and smooth

Attributes [hide]

Roger Gresham, Male Human Commoner 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 9 (-1)14 (+2) 11 (+0)14 (+2)
Skills Arcana +4, Perception +2
Senses Passive Perception 12
Languages Common, Terran, Druidic
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. Silver comb with moonstones (100 gp). Finely wrought small gold bracelet (40 gp). Cloth of gold vestments (110 gp). 1 Hourglass. 1 Masterwork Artisan’s tools.


Social Check DCs


Randal Sydney, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is renowned for his bright tan suits and hats. He sports a flattop hair cut. His green eyes dart from person to person.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Energy wise he seems alert and responsive.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When money was particularly tight he was walking through alleys when he overheard a Architect hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Professionalism, Justice. Flaws: Antagonistic. Bonds: Poor, Military. Occupation: Architect

Voice: Ums and uhs a lot

Attributes [hide]

Randal Sydney, Male Human Expert 6
Medium (5'7") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 29 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)8 (-1) 16 (+3)13 (+1)
Skills Athletics +5, Medicine +6
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +6

Possessions: 300 gp.


Social Check DCs


Theobald Marlee, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears tight fighting clothing, which leaves very little to the imagination. His hair is long and white with streaks of blonde, and is pulled back with small green clips. His beard is blonde, braided, and well cared for. His face is covered beneath a completely black helmet.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He takes great joy in being the best Miner in town.

History: When he was but 6 years old his parents immigrated from the west. He was an apprentice working in his mother's forge. He has drifted from career to career and currently works as a Miner.

Motivation: Sabotage a competitor.

Ideals: Fighting, Joker. Bonds: Immigrant, Job. Occupation: Miner

Voice: Low rumbling, strings words together

Attributes [hide]

Theobald Marlee, Male Human Druid 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 18 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)16 (+3) 16 (+3)12 (+1)
Skills Deception +4, Survival +6
Senses Passive Perception 13
Languages Common, Gnome, Draconic, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145321000

Possessions: 4000 sp. 1 Minor magic item.


Social Check DCs

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