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Advanced [show]


Simon Shirley, Male Human [Permalink]

Personal [hide]

Description: 5'3" and muscular, this northern man wears baggy green pantaloons and a black scarf. He wears his brown hair up. He tend to wears goggles to shield his eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has a small toy that he constantly fidgets with.

History: He was born on a small isolated farm. He dropped out of school before completing his studies. He's since become an addict/alcoholic.

Motivation: An old rival family wants him found; and to reunite with his absent mother

Ideals: Athletic, Logical. Flaws: Addict. Bonds: Family, Nature. Occupation: Servant

Voice: Speaks fast with a slight lisp

Attributes [hide]

Simon Shirley, Male Human Fighter 7
Medium (5'3") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 51 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 11 (+0)16 (+3) 10 (+0)11 (+0)
Skills Insight +3, Investigation +6
Senses Passive Perception 10
Languages Common, Ignan, Gnoll, Abyssal
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0

Possessions: 2000 sp. Star ruby (500 gp). Iolite (60 gp). 1 Minor magic item.


Social Check DCs


Theodoric Shipley, Male Human [Permalink]

Personal [hide]

Description: He wears blue trousers with white and brown striped suspenders. He wears various colorful collared shirts. His skin is fair and his fingers are delicate and long. He keeps his long brown hair kept up in a rat tail. He wears large thick round spectacles.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born in the east to a Mayor, Theodoric learned a great deal about his father's area of expertise. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He moves from town to town, unable to find a place to settle.

Motivation: He wants revenge against brigands; and expand his business

Flaws: Emotional, Impulsive. Bonds: Job, Immigrant, Enemies. Occupation: Mayor

Voice: Sensual and smooth

Attributes [hide]

Theodoric Shipley, Male Human Ranger 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)14 (+2) 15 (+2)9 (-1)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Dwarven, Druidic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 200 gp.


Social Check DCs


Drogo Snowdon, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He does not wear sleeves and tends to eschew shirts when he can avoid it. His brown hair is unkempt and raggedy. His face is scarred and worn.

Personality: He speaks before he thinks and is too direct. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: Born in the south his family was never financially stable. A gypsy cursed him at a young age, leading to his ugly appearance. He left for the south, certain he would find work there.

Motivation: To prove his worth to the world; and to get a good night's sleep

Flaws: Ugly, Impulsive. Bonds: Poor, Immigrant. Occupation: Doctor

Voice: Aggressive tone

Attributes [hide]

Drogo Snowdon, Male Human Paladin 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 17 (+3)14 (+2) 15 (+2)12 (+1)
Skills Investigation +4, Performance +3
Senses Passive Perception 12
Languages Common, Gnome, Aquan
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 100 gp.


Social Check DCs


Clerebold Enfield, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He carries a battered greataxe and tarnished hand crossbow as well. He has a very tight haircut. His eyes are blue.

Personality: He is business-like. He takes instructions and follows them to the letter. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He worked as a nervous Body Guard and found it very stressful. He has drifted from career to career and currently works as a Body Guard.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Ideals: Fighting, Professionalism. Flaws: Antagonistic. Bonds: Slave, Job. Occupation: Body Guard

Voice: Spits and sputters

Attributes [hide]

Clerebold Enfield, Male Human Cleric 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)12 (+1) 10 (+0)12 (+1)
Skills Performance +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 100 gp.


Social Check DCs


Odo Marlowe, Male Human [Permalink]

Personal [hide]

Description: He wears a simple brown robe with green stripes complete with hood. He carries with him a set of hammers on his belt, each one with a topaz on the hilt. He wears a top hat to hide his balding. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is obsessed with finding treasure.

History: Odo lived on a farm with his father, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Marry his sister to traveling adventurers.

Ideals: Fighting, Joker. Flaws: Addict. Bonds: Adventurer, Family. Occupation: Mason

Voice: Whispers

Attributes [hide]

Odo Marlowe, Male Human Sorcerer 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 10 (+0)10 (+0) 13 (+1)15 (+2)
Skills Arcana +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 400 gp. Eye agate (14 gp). Jasper (40 gp).


Social Check DCs

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