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NPC Generator

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Advanced [show]


Percival Appleton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears baggy green pantaloons and a tan scarf. His hair is always cut to a buzz. He wears a mask on his face.

Personality: He is business-like. He takes instructions and follows them to the letter. He is lazy, self-centered, vain, and jealous.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He worked as a nervous Glassblower and found it very stressful. He became a Glassblower soon after.

Motivation: He's repulsed by the PC; and he is unsatisfied with his job

Ideals: Professionalism. Flaws: Selfish, Antagonistic. Bonds: Rich, Job. Occupation: Glassblower

Voice: Hard of hearing, loud

Attributes [hide]

Percival Appleton, Male Human Druid 5
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)15 (+2) 11 (+0)13 (+1)
Skills Animal Handling +3, History +5
Senses Passive Perception 10
Languages Common, Ignan, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 40000 cp.


Social Check DCs


Miles Haley, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has brown hair. His brown eyes have a joyful gleam in them most of the time.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Miles was raised in a hard working conservative environment. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To be a Miller again; and balancing his hectic life and new actor responsibilities is difficult

Ideals: Passionate. Flaws: Ugly, Secretive. Bonds: Job, In love. Occupation: Actor

Voice: German accent

Attributes [hide]

Miles Haley, Male Human Sorcerer 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 9 (-1)10 (+0) 11 (+0)9 (-1)
Skills Performance +1, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 400 gp.


Social Check DCs


Jocelyn Marley, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, tan cloak. His hair is always cut to a buzz. He has hazel eyes and a tan hat with a red feather.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He never wears the same outfit twice, unless he absolutely has to.

History: Born to a pair of adventurers, Jocelyn grew up listening to his mother's many stories. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has since lost track of the people in his past.

Motivation: To reunite with his absent mother; and he is terrified, and will act out of fear

Ideals: Artistic. Flaws: Antagonistic, Fearful. Bonds: Family, Adventurer. Occupation: Carpenter

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Jocelyn Marley, Male Human Expert 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 27 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 17 (+3)15 (+2) 11 (+0)14 (+2)
Skills Athletics +3, Survival +2
Senses Passive Perception 10
Languages Common, Gnoll, Ignan
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +2

Possessions: 500 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Randal Garrick, Male Human [Permalink]

Personal [hide]

Description: 5'7" and lanky with angular features, he is an attractive figure. He wears a black armored body suit, with a simple blue line shooting up and back down. With a patchy brown beard and wild brown hair. His eyes, though not visible through his cowl, are blue.

Personality: He is mildly Human supremacist, though he does not identify as such. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Randal was born in the east. At a young age he loved to build and create. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: A strong sense of loyalty to Human people; and human compassion

Ideals: Gifted, Persistence. Flaws: Racist. Bonds: Attractive. Occupation: Adventurer

Voice: Mousy voice

Attributes [hide]

Randal Garrick, Male Human Sorcerer 6
Medium (5'7") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 23 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)9 (-1) 14 (+2)15 (+2)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 10 pp. Blue quartz (11 gp). Jasper (60 gp). Golden pearl (140 gp).


Social Check DCs


Anselm Harrington, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is well dressed, but even with his fine clothing he looks run-down. His hair is always cut to a buzz. His fierce gray eyes like to dwell on things.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He pushes his goals aggressively. He is also a coward if confronted.

History: Born in the east to a Bricklayer, Anselm learned a great deal about his mother's area of expertise. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He tends to his Bricklayer job now, and dutifully fulfills any obligations he has.

Motivation: To be a Tailor again; and his spouse's relatives view him with great suspicion

Flaws: Fearful. Bonds: Nature, Job, Family. Occupation: Bricklayer

Voice: Sighs a lot, exhausted

Attributes [hide]

Anselm Harrington, Male Human Expert 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 27 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)13 (+1) 9 (-1)14 (+2)
Skills Athletics +3, Medicine +1
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 15000 sp. 1 Minor magic item.


Social Check DCs

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