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NPC Generator

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Advanced [show]


Rolf Chatham, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'3" has a big stupid grin on his face most of the time. He wears a brown shirt with thin blue vertical stripes and green pants. He wears a small hat to cover his moderate length chestnut hair. His thin eyebrows rest above his beady green eyes.

Personality: He will rave to anyone who will listen. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Rolf was born into a poor family. Growing up, he dreamt of becoming a Expert, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Expert in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's attracted to the PC; and he is not mentally stable, and does not behave rationally

Flaws: Ugly, Insane. Bonds: Has a crush, Adventurer, Poor. Occupation: Tanner

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Rolf Chatham, Male Human Expert 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 28 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 12 (+1)17 (+3) 9 (-1)9 (-1)
Skills Nature +6, Religion +6
Senses Passive Perception 9
Languages Common, Infernal, Sylvan, Halfling
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3

Possessions: 700 gp. Violet garnet (1200 gp). Red garnet (160 gp). Alexandrite (1200 gp). Black pearl (1200 gp).


Social Check DCs


Theobald Wade, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. His attire stands in sharp contrast to his longbow, which is beautifully polished and possesses an ornate carving of a cross on it. His hair is white, silky, and of moderate length. This brown eyed northerner is not easily forgotten.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born to a pair of adventurers, Theobald grew up listening to his mother's many stories. A freak accident while working with his Interpreter mother left him crippled. He has worked as a Carpenter like his mother before him.

Motivation: He is unsatisfied with his job; and a need for knowledge about a nearby landmark

Flaws: Antagonistic, Disease. Bonds: Attractive, Job, Adventurer. Occupation: Carpenter

Voice: Speaks with squeezed throat

Attributes [hide]

Theobald Wade, Male Human Adept 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)12 (+1) 10 (+0)13 (+1)
Skills Insight +2, Intimidation +3
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 9000 cp.


Social Check DCs


Ernest Barclay, Male Human [Permalink]

Personal [hide]

Description: A 6'0" eastern man, he dresses well, wearing green shirts, loose pants, and blazers most of the time. His black hair is knotted and matted. His brown eyes dart from person to person to random spaces in the air.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is skeptical of what others tell him and is slow to trust.

History: Ernest hails from a village terrorized by dire rats. There was a wharf not far from home where he often wandered off to fish. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Ernest was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: He is content; and a deep hatred of dire rats

Flaws: Mundane, Shy. Bonds: Attractive, Enemies, Nature. Occupation: Glassblower

Voice: Scottish accent

Attributes [hide]

Ernest Barclay, Male Human Paladin 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 12 (+1)10 (+0) 7 (-2)18 (+4)
Skills History +2, Survival +0
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 20000 cp. Tourmaline (120 gp).


Social Check DCs


Richard Burton, Male Human [Permalink]

Personal [hide]

Description: Standing 5'10", this man is typically in his Butcher uniform. His auburn hair is cut short with large spiked bangs in the front. His fierce gray eyes like to dwell on things.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Richard enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Richard hails from a village terrorized by drow. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Richard took refuge in the large cave and found the beat up whip and armor he uses now. He's also a talented Actor, but doesn't like to broadcast it.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Depressed, Hedonist. Bonds: Job, Enemies, Nature. Occupation: Butcher

Voice: Jittery and nervous

Attributes [hide]

Richard Burton, Male Human Adept 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 12 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 8 (-1)12 (+1) 12 (+1)10 (+0)
Skills Arcana +4, Religion +4
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12321

Possessions: 200 gp.


Social Check DCs


Thomas Preston, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He typically wears a sleeveless long coat of deep brown leather and dull tan iron scale mail. His brown hair has been sun bleached extensively. His brown unseeing eyes seem to look past you.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He never wears the same outfit twice, unless he absolutely has to.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Knight arts, while his father instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: Revenge; and he wants revenge against drow

Ideals: Artistic. Flaws: Disease. Bonds: Immigrant, Enemies, Rich. Occupation: Knight

Voice: Can't modulate volume

Attributes [hide]

Thomas Preston, Male Human Barbarian 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 32 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 8 (-1)10 (+0) 13 (+1)14 (+2)
Skills Acrobatics +3, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +4

Possessions: 6000 sp.


Social Check DCs

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