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NPC Generator

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Advanced [show]


Arnold Stanton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His moppish blonde hair is in a traditional bowl cut. He is baby faced.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born in the west to a Unemployed, Arnold learned a great deal about his father's area of expertise. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He inherited the family business which he has now maintained for 3 years.

Motivation: He wants to meet his childhood hero.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Adventurer, Job. Occupation: Unemployed

Voice: French accent

Attributes [hide]

Arnold Stanton, Male Human Rogue 6
Medium (6'5") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 42 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)13 (+1) 15 (+2)14 (+2)
Skills Medicine +5, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 10 pp.


Social Check DCs


Norman Brandon, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He has a moderate pudge and is not very fit. He keeps his blonde hair in a flapper bob. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a poor family in the city he treasured whatever gifts he got. In his 18th year, his parents were killed by a goblins raid, leaving Norman alone in the world. After a stint in an orphanage, he was adopted. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and he wants revenge against goblins

Flaws: Addict, Ugly. Bonds: Adventurer, Poor, Enemies. Occupation: Assassin

Voice: Sounds elderly

Attributes [hide]

Norman Brandon, Male Human Commoner 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 13 (+1)14 (+2) 7 (-2)14 (+2)
Skills Nature +4, Perception +0
Senses Passive Perception 10
Languages Common, Sylvan, Celestial
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2400 sp. 1 Chain shirt.


Social Check DCs


Robert Tindall, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears many layers of old clothing at all times. His black hair is cut short with large spiked bangs in the front. He has green eyes and a white hat with a grey feather.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He believes the world needs to unite to get rid of goblins once and for all.

History: He was born a particularly ugly child, much to the horror of his parents. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He's since become an addict/alcoholic.

Motivation: Many goblins want him driven away; and a deep hatred of goblins

Ideals: Impeccable. Flaws: Ugly, Fearful, Addict. Bonds: Poor, Enemies. Occupation: Dyer

Voice: Old thin voice

Attributes [hide]

Robert Tindall, Male Human Ranger 6
Medium (5'7") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 34 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 10 (+0)10 (+0) 11 (+0)16 (+3)
Skills Athletics +4, Persuasion +6
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 600 gp.


Social Check DCs


Adelard Law, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He dresses well, wearing black shirts, loose pants, and blazers most of the time. His auburn hair is braided into rings. His hazel eyes dart from person to person.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Adelard was raised in a hard working conservative environment. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He struck the Knight job and began his own company from there.

Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job

Ideals: Extrovert. Flaws: Greedy, Fearful. Bonds: Attractive, Job. Occupation: Knight

Voice: Hollow voice

Attributes [hide]

Adelard Law, Male Human Adept 7
Medium (5'4") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 39 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)13 (+1) 11 (+0)14 (+2)
Skills Athletics +3, Survival +3
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 50000 cp. Silver pearl (80 gp). Bloodstone (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Drogo Barlow, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is red and curly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He does not believe in violence as a means to an end. He is a dedicated Sailor but believes his peers are too gung-ho.

History: Born in a small village he learned the ways of the warrior from his mother. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Joker, Pacifist, Fighting. Flaws: Ugly, Insomniac. Bonds: Rich. Occupation: Sailor

Voice: Soothing and warm

Attributes [hide]

Drogo Barlow, Male Human Sorcerer 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 11 (+0)15 (+2) 12 (+1)8 (-1)
Skills Perception +3, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Giant, Ignan
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 500 sp.


Social Check DCs

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