Don Nash, Male Human [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light yellow in addition to tight pants. He carries with him a set of sais on his belt, each one with a sapphire on the hilt. His hair is always cut to a buzz. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a ruthless business man, a trait he acquired from his father.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He has gone from town to town working and never settling down anywhere, but has fallen for a local Farmer. He hasn't told them the truth, but wants to settle down with them.
Motivation: Marry his sister to traveling adventurers; and retire the richest man in the west
Ideals: Fighting, Entrepeneur, Gifted. Flaws: Antagonistic. Bonds: Has a crush, Family. Occupation: Dilettante
Voice: Hissing voice
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 17 (+3) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Sylvan, Goblin, Auran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 400 gp.
Thomas Marlee, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is blonde and very short. His blue eyes dart from person to person to random spaces in the air.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He always tries to repair and not replace. It was this mentality that drove him into the Bather business.
History: Thomas was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. He was an athlete and attended two major summer competitions. He never won. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He has passion for adventuring and risk; and wants to open a new tavern
Ideals: Persistence, Athletic. Bonds: Poor, Job, Adventurer. Occupation: Bather
Voice: Spits and sputters
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 7)
Armor Class 8
Hit Points 20 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 9 (-1) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Druidic
Attacks Melee +2 / 2d8-1, Ranged +1 / 2d8-2, Grapple -1
Possessions: 1100 gp. Citrine (50 gp). Rhodochrosite (16 gp).
Lewis Adley, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Lewis is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Lewis was born the youngest of three triplets. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. By chance he met his sister recently and the two have been together since.
Motivation: An old rival family wants him found; and to find somewhere to settle down
Ideals: Fighting, Athletic. Flaws: Addict, Mundane. Bonds: Attractive, Family. Occupation: Body Guard
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 11 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 9 (-1) | 10 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 100 gp. 1 Holy water. 1 Everburning torch. 1 Holy water.
Dustin Appleton, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a very tight haircut. His eyes are a pleasant blue.
Personality: A skeptical and narcissistic man, Dustin's first love is himself. His second love is also himself. He is lazy, self-centered, vain, and jealous.
History: He got into the Slave Trader business at a young age. A gifted student he started as a Beggar, but he got bored and became a Slave Trader. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to pay off his debts
Ideals: Impeccable. Flaws: Selfish. Bonds: Job, Has a crush, Debt. Occupation: Slave Trader
Voice: Pirate accent
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 33 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 13 (+1) | 14 (+2) | 15 (+2) | 4 (-3) |
Senses Passive Perception 12
Languages Common, Sylvan, Infernal
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1000 sp. Moonstone (50 gp). 1 Masterwork Heavy wooden shield. 1 Darkwood Shield. 1 Half-Plate. 1 Half-Plate.
Guy Gracey, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male tends to wear a green poncho over his likewise colored trousers and shirt. He is tall, broad shouldered and powerfully built. He has no hair. He wears round tiny glasses practically rammed into his face.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was raised in a island tribe. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to pay off his debts
Ideals: Philantrophist, Joker. Flaws: Ugly. Bonds: Nature, Debt. Occupation: Barber
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 12 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 10000 cp. 1 Masterwork Heavy wooden shield. 1 Half-Plate.
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