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NPC Generator

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Advanced [show]


Raymond Barney, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His auburn hair is long and unkept. His eyes are green and beady.

Personality: Confrontational and typically high on some drug or another. He uses divination through singing.

History: Born to a poor family in the city he treasured whatever gifts he got. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He's since become an addict/alcoholic.

Motivation: He has a crush on the local Shepherd.

Ideals: Gifted. Flaws: Ugly, Addict. Bonds: Immigrant, Poor. Occupation: Armorer

Voice: Creaky witch voice

Attributes [hide]

Raymond Barney, Male Human Commoner 7
Medium (5'0") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 29 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)18 (+4) 12 (+1)14 (+2)
Skills History +7, Investigation +7
Senses Passive Perception 11
Languages Common, Gnoll, Abyssal, Druidic, Infernal
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3

Possessions: A necklace of small pink pearls (1000 gp). Embroidered silk and velvet mantle with numerous moonstones (900 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tim Dalton, Male Human [Permalink]

Personal [hide]

Description: He wears a simple green robe with brown stripes complete with hood. His golden hair has been sun bleached extensively. His eyes are likewise violet. His teeth are white and perfect.

Personality: He can speak with the recently deceased. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Gifted from a young age, Tim studied abroad. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting drow, the young Tim began to lead the lost caravan. Days after completing his studies, news broke out that his hometown was attacked by drow. Tim was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.

Motivation: Retire the richest man in the north; and his name or reputation has been wronged in the past by drow, and he desires to right it

Ideals: Gifted, Justice, Entrepeneur. Bonds: Attractive, Enemies. Occupation: Herbalist

Voice: Low and grunting

Attributes [hide]

Tim Dalton, Male Human Aristocrat 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 15 (+2)10 (+0) 8 (-1)14 (+2)
Skills Insight +1, Persuasion +4
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 200 gp. 1 Masterwork Common Melee.


Social Check DCs


John Gyula, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His chestnut hair is drawn into a tight pony tail with a card scrunchie. His eyes, though not visible through his cowl, are brown.

Personality: He hates drow. He views them as having robbed his home of its proper glory. Further he is a bit of a stoner and is frequently out of it.

History: John was born the youngest of three triplets. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Due to his spouse's obsession with being a Carter they were divorced and he won custody of their son. He worked as a Courier, and he later adopted a second son.

Motivation: Wants to raise his children well; and marry his sister to traveling adventurers

Flaws: Addict. Bonds: Poor, Enemies, Family, Mentor. Occupation: Courier

Voice: German accent

Attributes [hide]

John Gyula, Male Human Adept 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 12 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 6 (-2)11 (+0) 17 (+3)12 (+1)
Skills Acrobatics +4, History +3
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14321000

Possessions: Aquamarine (1500 gp). Hematite (16 gp). Red garnet (100 gp). 1 Minor magic item.


Social Check DCs


Henry Bentley, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is always cut to a buzz. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is overprotective of those who hire his services. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Henry was born with his mother's beautiful face. He struck it rich when he found rare goods in large quantities. Due to his spouse's obsession with being a Slave Trader they were divorced and he won custody of their daughter. He worked as a Layabout, and he later adopted a second daughter.

Motivation: He's in love; and an old rival family wants him found

Ideals: Optimist. Bonds: Attractive, Guardian, Rich, Family, Has a crush. Occupation: Layabout

Voice: Scandinavian accent

Attributes [hide]

Henry Bentley, Male Human Rogue 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)17 (+3) 14 (+2)13 (+1)
Skills Animal Handling +4, Persuasion +3
Senses Passive Perception 12
Languages Common, Draconic, Ignan, Orc
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 700 sp. Amethyst (140 gp). Sard (80 gp).


Social Check DCs


Roger Marlowe, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears his black hair up in a very large beehive style do. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born in the east his family was never financially stable. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To share knowledge with the world; and retire the richest man in the east

Ideals: Philantrophist, Logical. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Poor. Occupation: Fortune-teller

Voice: pre-pubescent

Attributes [hide]

Roger Marlowe, Male Human Monk 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 7 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)5 (-3) 6 (-2)10 (+0) 14 (+2)10 (+0)
Skills Deception +2, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +1

Possessions: 400 gp.


Social Check DCs

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