Trey Law, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'2" and is a bit bulky. He is very muscular particularly in the legs. He is well dressed, constantly wearing a red suit, yellow shirt, and blue tie. He sports a long silver beard, and similarly colored long hair. His eyes are violet.
Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He is skeptical of what others tell him and is slow to trust.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature dagger.
Motivation: Wishes to resurrect an old love; and a need for knowledge about a nearby landmark
Ideals: Gifted. Flaws: Shy. Bonds: Enemies, Adventurer, In love. Occupation: Spice Merchant
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 15 (+2) | 7 (-2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 3200 sp.
Richard Read, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a worn and beaten armor. His brown hair is cut short with large spiked bangs in the front. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Richard was born in the north. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. He was always very intelligent and has formed a secret society of specialists.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Athletic, Philantrophist, Fighting, Persistence. Flaws: Secretive. Occupation: Assassin
Voice: Smooth and feminine
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 33 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 15 (+2) | 8 (-1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 14000 cp.
William Marston, Male Human [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and prefers to wear tan pants and tee shirts. His skin is also unnaturally pale. His tied-back hair is blonde. His eyes are blue and beady.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He got into the Mercenary business at a young age. A gypsy cursed him at a young age, leading to his ugly appearance. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He would like to get married and retire; and he feels threatened by others
Ideals: Philantrophist. Flaws: Ugly, Fearful. Bonds: Job, Has a crush. Occupation: Mercenary
Voice: Nasally tone
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 8 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 9 (-1) | 12 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
Possessions: 200 gp.
Don Hackney, Male Human [Permalink]
Personal [hide]
Description: He dresses like a well dressed Slave Trader does. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has styled his red hair well, parting it to the right. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is a hateful person. He taunts others and blames them for his problems. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He got into the Slave Trader business at a young age. He was an apprentice working in his mother's forge. He became a Slave Trader soon after.
Motivation: Sabotage a competitor; and to get a good night's sleep
Flaws: Insomniac, Antagonistic. Bonds: Job, Attractive. Occupation: Slave Trader
Voice: Sleepy voice
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 46 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 17 (+3) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 14000 cp. 1 Minor magic item.
Don Graham, Male Human [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized violet coat. His attire stands in sharp contrast to his morningstar, which is beautifully polished and possesses an ornate carving of a clover on it. He keeps his red hair in a flapper bob. His eyes are a pleasant blue.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born to loving parents in a slum to the east. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has worked as a Barber like his mother before him.
Motivation: To be a Spy again; and sabotage a competitor
Flaws: Terse, Fearful. Bonds: Poor, Job. Occupation: Barber
Voice: Old thin voice
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 30 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 9 (-1) | 13 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 600 gp. Deep blue spinel (1600 gp). Hematite (11 gp).
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