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Advanced [show]


Peter Mitchell, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of topaz and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and carries hand crossbows. His white hair is long and unkept. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: This man loves dancing and to teach people dancing more than just about anything. He has a minor phobia of water and hates getting wet.

History: Born in a small village he learned the ways of the warrior from his father. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Fighting, Artistic. Flaws: Ugly, Fearful. Bonds: Rich. Occupation: Soapmaker

Voice: Cold and demanding tone

Attributes [hide]

Peter Mitchell, Male Human Bard 7
Medium (5'6") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 59 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 18 (+4)15 (+2) 12 (+1)14 (+2)
Skills Perception +4, Religion +5
Senses Passive Perception 15
Languages Common, Undercommon, Aquan
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 900 gp. Star rose quartz (40 gp). Malachite (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerard Acton, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. His skin is fair and his fingers are delicate and long. He has white hair. His eyes are a pleasant amber.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Gerard hails from a village terrorized by gnolls. In his 10th year, his parents were killed by a gnolls raid, leaving Gerard alone in the world. After a stint in an orphanage, he was adopted. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He doesn't get along with people that don't share his tastes; and someone believes him a fraud

Ideals: Fighting, Joker, Impeccable. Flaws: Ugly. Bonds: Nature, Enemies. Occupation: Miner

Voice: Speaks fast with a slight lisp

Attributes [hide]

Gerard Acton, Male Human Sorcerer 8
Medium (6'6") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 25 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)14 (+2) 8 (-1)9 (-1)
Skills Intimidation +2, Performance +2
Senses Passive Perception 9
Languages Common, Sylvan, Draconic
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366653

Possessions: 1600 gp. 1 Minor magic item.


Social Check DCs


Reynard Hadley, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a white collared shirt and blue pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His hair is auburn and very short. He wears a mask on his face.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Reynard is combative with any and all who dare try his patience in the slightest.

History: He was born in the south, but his parents moved at a very young age to the east. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Reynard's homeland. Reynard decided to take the middle way and become a bodyguard. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Philantrophist, Justice, Fighting. Flaws: Antagonistic. Bonds: Immigrant. Occupation: Herbalist

Voice: Gruff and masculine

Attributes [hide]

Reynard Hadley, Male Human Expert 7
Medium (5'5") Human, Neutral Good (CR 7)
Armor Class 8
Hit Points 34 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 11 (+0)16 (+3) 14 (+2)9 (-1)
Skills Perception +5, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Aquan
Attacks Melee +3 / 2d8+0, Ranged +1 / 2d8-2, Grapple +0

Possessions: 9000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Peter Staurheim, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He has a large grey mantle and cape that has been intricately interwoven into his tan robe. His blonde hair is cut short. He is baby faced.

Personality: His tongue was cut out and he uses sign language. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born to a pair of adventurers, Peter grew up listening to his mother's many stories. While studying, he fell in love. They married and had a daughter. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: He has a crush on the local Laborer; and he wants to meet his childhood hero

Flaws: Disease, Impulsive. Bonds: Adventurer, In love, Has a crush. Occupation: Dyer

Voice: Mousy voice

Attributes [hide]

Peter Staurheim, Male Human Warlock 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 11 (+0)13 (+1) 14 (+2)8 (-1)
Skills Arcana +3, Insight +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112220

Possessions: 3100 sp.


Social Check DCs


Charles Brixton, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His golden hair, when down, is lengthy. His otherwise smooth face is marked with small tiny scars.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. Charles enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born in the south, but his parents moved at a very young age to the east. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the south; and to clean up the streets

Ideals: Entrepeneur. Flaws: Hedonist. Bonds: Guardian, Immigrant, Mentor. Occupation: Architect

Voice: American accent

Attributes [hide]

Charles Brixton, Male Human Adept 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)15 (+2) 12 (+1)16 (+3)
Skills Performance +5
Senses Passive Perception 11
Languages Common, Gnome, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 1000 sp.


Social Check DCs

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