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Advanced [show]


Everard Garrick, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is short and golden. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Everard took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now spends his time doing works of charity.

Motivation: He wants revenge against dire rats; and someone believes him a fraud

Ideals: Impeccable, Gifted, Philantrophist. Flaws: Ugly. Bonds: Religious, Enemies. Occupation: Cartwright

Voice: Pirate accent

Attributes [hide]

Everard Garrick, Male Human Adept 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 32 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)8 (-1) 9 (-1)13 (+1)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 20000 cp.


Social Check DCs


Dean Wakefield, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is wearing colorful clothing, dressed as a Animal Trainer. He has dyed his greying silver hair a little too much giving a sharp silver color. His eyes, though not visible through his cowl, are green.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born in the north. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To unite with his sister; and an old rival family wants him found

Ideals: Optimist. Bonds: Religious, Immigrant, Nature, Family. Occupation: Animal Trainer

Voice: Scandinavian accent

Attributes [hide]

Dean Wakefield, Male Human Commoner 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 23 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 14 (+2)15 (+2) 10 (+0)12 (+1)
Skills Deception +4, Nature +5
Senses Passive Perception 10
Languages Common, Gnome, Terran
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3

Possessions: 10000 cp. Jasper (60 gp). Iolite (60 gp). Blue star sapphire (1100 gp). Fiery yellow corundum (1100 gp).


Social Check DCs


Hugh Tattersall, Male Human [Permalink]

Personal [hide]

Description: He wears a grey wide-brimmed hat and grey clothes. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His ears are large.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He also is a firm believer in the manly ideal.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: A strong sense of loyalty to Human people; and money/treasure

Ideals: Fighting. Flaws: Ugly, Selfish, Impulsive, Racist. Bonds: Rich. Occupation: Sage

Voice: Low range voice

Attributes [hide]

Hugh Tattersall, Male Human Commoner 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 5 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 8 (-1)12 (+1) 13 (+1)12 (+1)
Skills Deception +3, Medicine +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 300 gp.


Social Check DCs


Godfrey Langston, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many brown ritualistic tattoos. He wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His eyes are hazel.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Revenge; and he wants revenge against drow

Flaws: Ugly, Antagonistic. Bonds: Slave, Religious, Enemies. Occupation: Interpreter

Voice: Gruff and masculine

Attributes [hide]

Godfrey Langston, Male Human Warrior 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)9 (-1) 11 (+0)18 (+4)
Skills Acrobatics +5, Intimidation +7
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +7

Possessions: 30000 cp. Red-brown spinel (120 gp). Golden yellow topaz (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Charles Heiser, Male Human [Permalink]

Personal [hide]

Description: He wears a brown costume with the symbols of the sun god on his torso. He carries with him a set of nunchakus, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His auburn hair is cut short. His brown unseeing eyes seem to look past you.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was raised in a forest tribe. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Charles fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His relatives are trying to arrange a marriage; and regain custody of his son

Ideals: Fighting. Flaws: Disease, Impulsive. Bonds: Family, Nature. Occupation: Brewer

Voice: Speaks with squeezed throat

Attributes [hide]

Charles Heiser, Male Human Warrior 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 14 (+2)9 (-1) 13 (+1)16 (+3)
Skills Persuasion +5, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs

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