Dustin Wilberforce, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'11" and wears a weathered and beat up set of banded mail beneath an oversized tan coat. His chestnut hair is matted, messy, and big. His gray eyes are slightly larger than normal.
Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He does not trust anyone and sleeps with one eye open.
History: Dustin hails from a village terrorized by gnolls. He has had some formal painting training, and achieved minor success. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Dustin was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.
Motivation: Revenge.
Ideals: Artistic. Flaws: Ugly, Insomniac. Bonds: Enemies. Occupation: Stableman
Voice: American accent
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 30 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 16 (+3) | 10 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 |
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.
Henry Graham, Male Human [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. His golden hair is cut short. His gray eyes are slightly larger than normal.
Personality: He is business-like. He takes instructions and follows them to the letter. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Henry abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Balancing his hectic life and new Guard responsibilities is difficult; and further expansion of business
Ideals: Professionalism, Gifted. Flaws: Secretive. Bonds: Adventurer, Job. Occupation: Guard
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 39 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 9 (-1) | 8 (-1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
Possessions: 70 pp. 1 Minor magic item. 1 Minor magic item.
Dustin Darby, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His auburn hair is braided into rings. His eyes are a pleasant brown.
Personality: He is overprotective of those who hire his services. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was raised in a white middle class family as the only child. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Dustin took refuge in the old dungeon and found the beat up warhammer and armor he uses now. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He seems to be bored by most things; and to clean up the streets
Ideals: Fighting. Flaws: Mundane. Bonds: Guardian, Nature. Occupation: Doctor
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 15 (+2) | 11 (+0) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 17000 sp. 1 Minor magic item.
Thomas Axton, Male Human [Permalink]
Personal [hide]
Description: He wears a white vest and prefers red and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. His silver hair is kept up in a ponytail inside a deerstalker hat. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is calm most of the time but flees social interaction. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: A powerful slaver made him what he is. A few years later when the west was not economically sound they moved to his current location. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Obtaining odd cultural Human artifacts is his passion; and a need for knowledge about a nearby landmark
Flaws: Ugly, Shy. Bonds: Adventurer, Mentor, Immigrant. Occupation: Mercenary
Voice: Whispers
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 70 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 18 (+4) | 10 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
Possessions: 900 gp. Sardonyx (60 gp). Peridot (60 gp). Sard (60 gp). Tourmaline (140 gp).
Jocelyn Harper, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a brown poncho over his likewise colored trousers and shirt, and he perpetually has his sword ready. He has a long chestnut beard with little hanging trinkets. He has blue eyes and a brown hat with a black feather.
Personality: A deeply religious man he believes everything happens for a reason. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: The child of northern immigrants he idolized his father. When money was particularly tight he was walking through alleys when he overheard a Sailor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the north, certain he would find work there.
Motivation: He wants revenge against dire rats; and several ex partners dislike his way of doing things and want revenge
Ideals: Fighting. Bonds: Religious, Enemies, Immigrant, Poor. Occupation: Sailor
Voice: Low and grunting
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 61 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 14 (+2) | 15 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Halfling, Gnoll
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
Possessions: 300 gp. Carnelian (60 gp). Rich purple corundum (600 gp). White pearl (150 gp). Smoky quartz (60 gp). Bloodstone (60 gp). Zircon (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
