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Advanced [show]


Frederick Kent, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His eyes are likewise brown.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has a minor phobia of water and hates getting wet.

History: He was born blind and as such lacked many opportunities for work. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear

Ideals: Fighting. Flaws: Antagonistic, Fearful, Disease. Occupation: Adventurer

Voice: Smooth and feminine

Attributes [hide]

Frederick Kent, Male Human Cleric 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 24 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)12 (+1) 7 (-2)13 (+1)
Skills Perception +1, Stealth +4
Senses Passive Perception 14
Languages Common, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. Alexandrite (500 gp).


Social Check DCs


Miles Cornish, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears a weathered and beat up set of banded mail beneath an oversized white coat. His blonde hair is cut short. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is obsessed with finding treasure.

History: His parents moved while he was still in utero so he is the first generation to be born here. When money was particularly tight he was walking through alleys when he overheard a Mayor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is his passion

Bonds: Guardian, Adventurer, Immigrant, Poor. Occupation: Mayor

Voice: Excited and jittery

Attributes [hide]

Miles Cornish, Male Human Barbarian 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 47 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 11 (+0)14 (+2) 11 (+0)8 (-1)
Skills Acrobatics +2, Arcana +5
Senses Passive Perception 10
Languages Common, Undercommon, Infernal
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple +5

Possessions: 5000 sp. Azurite (15 gp). Golden yellow topaz (1000 gp).


Social Check DCs


Alexandre Rowley, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a worn and beaten armor. His top hat is riddled with cuts and holes. His blue eyes peer out from beneath his top grey hat.

Personality: Alexandre wants to be seen as a stoic, levelheaded, noble Commoner, so he tries to act the part. He does a good job, for the most part... Energy wise he seems alert and responsive.

History: He comes from a rich western family. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now travels the world, in search of power and loot.

Motivation: He has money and likes to spend it; and meet up once more with his childhood friend

Ideals: Disciplined, Professionalism. Flaws: Ugly. Bonds: Rich, Adventurer. Occupation: Blacksmith

Voice: Pirate accent

Attributes [hide]

Alexandre Rowley, Male Human Commoner 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 15 (+2)11 (+0) 15 (+2)15 (+2)
Skills Religion +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4

Possessions: 1 Minor magic item.


Social Check DCs


Gomory Allerton, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is constantly adorned with expensive silk clothing, often dyed in bright violet and pastel, and wears rings and necklaces with large, colorful gems. His hair is silver and curly. His eyes are a pleasant amber.

Personality: Gomory speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is frequently practicing swordplay.

History: He was born in the north, but his parents moved at a very young age to the east. He has chosen to use the inheritance that was left to him frivolously. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He has money and likes to spend it; and he wants nothing more than to rejoin the army

Ideals: Impeccable. Bonds: Rich, Attractive, Military, Immigrant, Slave. Occupation: Server

Voice: Complex vocabulary, royal

Attributes [hide]

Gomory Allerton, Male Human Sorcerer 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 11 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)15 (+2) 15 (+2)12 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Druidic, Elven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12663000

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Adelard Allerton, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He carries with him a set of tridents, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. He has a very tight haircut. His half smiles and violet eyes are beguiling and draw you in.

Personality: He loves telling others what to do and how they should feel about things. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Monk school at a young age so that he could practice his necromantic talents. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Adelard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Opinionated, Gifted. Flaws: Impulsive. Bonds: Attractive. Occupation: Fisher

Voice: Whispers

Attributes [hide]

Adelard Allerton, Male Human Monk 6
Medium (5'7") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 42 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)16 (+3) 14 (+2)12 (+1)
Skills Deception +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Orc, Elven, Druidic
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: Rhodochrosite (5 gp). Red-brown spinel (70 gp). Malachite (5 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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