Everard Mitchell, Male Human [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His silver hair is smooth and relatively long. He has several tiny opal earrings on each ear.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was raised in a white middle class family as the only child. His arcane abilities were realized during a raid on his village. He has built up a small fortune and can afford his own way.
Motivation: He is wracked by social anxiety; and he has money and likes to spend it
Ideals: Gifted. Flaws: Ugly, Fearful, Mundane. Bonds: Rich. Occupation: Barkeep
Voice: Posh accent
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 12 (+1) | 14 (+2) | 4 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common, Druidic, Ignan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 2 | 0 | 0 |
Possessions: 300 gp.
Roger Ramsay, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is wearing a perfectly clean shirt and pair of pants. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His eyes, though not visible through his cowl, are brown.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. A true patriot, Roger would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shoemaker. He struck the Shoemaker job and began his own company from there.
Motivation: He'd like to take his coworkers down a peg; and a strong sense of loyalty to human people
Ideals: Philantrophist, Artistic. Flaws: Racist. Bonds: Attractive, Military, Job. Occupation: Shoemaker
Voice: Smooth and feminine
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 9 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 11 (+0) | 16 (+3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Orc, Terran
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
Hugh Gyula, Male Human [Permalink]
Personal [hide]
Description: He wears suspenders and violet workpants. His shirt is grey, and he wears a heavy violet leather apron most of the time. His attire stands in sharp contrast to his nunchaku, which is beautifully polished and possesses an ornate carving of a card on it. His white hair is lengthy. His otherwise smooth face is marked with small tiny scars.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. Hugh enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Born in the north to a Locksmith, Hugh learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hugh fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He feels the way he acts is they only way to get by in the world; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Passionate, Fighting, Impeccable. Flaws: Hedonist. Bonds: Job. Occupation: Locksmith
Voice: Spanish accent
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 33 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 12 (+1) | 9 (-1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 3 | 2 | 1 | 0 | 0 |
Possessions: 300 gp. Fire opal pendant on a fine gold chain (2300 gp). A roughly beaten golden orb (50 gp). Fire opal pendant on a fine gold chain (2300 gp).
Dustin Elton, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is chestnut and curly. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Dustin is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: From birth he was tutored by a cruel and relentless mentor. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and his name or reputation has been wronged in the past by giants, and he desires to right it
Ideals: Extrovert, Logical. Flaws: Addict, Hedonist. Bonds: Mentor. Occupation: Bounty Hunter
Voice: High pitched, excited
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 9)
Armor Class 9
Hit Points 50 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 12 (+1) | 16 (+3) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Elven, Halfling, Gnome
Attacks Melee +5 / 3d4+2, Ranged +2 / 3d4-1, Grapple +2
Possessions: 900 gp. 1 Minor magic item.
Godfrey Pickering, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'4" has a big stupid grin on his face most of the time. He very much looks the part of a Navigator. His blonde hair is cut short. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He snorts whenever he laughs or is feeling confident. Flattery will make him almost putty in your hands.
History: He was raised in a island tribe. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Godfrey took refuge in the large cave and found the beat up dagger and armor he uses now. He's also a talented Junk Dealer, but doesn't like to broadcast it.
Motivation: To reunite with his absent father; and balancing his hectic life and new navigator responsibilities is difficult
Flaws: Insane, Selfish. Bonds: Job, Nature, Family. Occupation: Navigator
Voice: Squeaky
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 13 (+1) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Giant, Aquan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 300 gp.
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