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NPC Generator

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Advanced [show]


Trym Hackney, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears silk and lounges about seductively. He sports a flattop hair cut. His eyes are brown and he is always smoking a pipe.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is able to fit into much smaller and tighter spaces than normal.

History: His mother raised him in a mountain cabin. Trym liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Gifted. Bonds: Attractive, Nature, Slave. Occupation: Detective

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Trym Hackney, Male Human Monk 7
Medium (5'4") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 31 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)8 (-1) 9 (-1)8 (-1)
Skills Deception +2, Persuasion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 10000 sp. Zircon (70 gp). 1 Minor magic item.


Social Check DCs


Adam Lindsey, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears professional attire, and a wedding ring on his left hand. His hair is red, silky, and of moderate length. His half smiles and blue eyes are beguiling and draw you in.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He cannot resist a sob story and will often dote over anyone who has one.

History: Adam was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Some 9 years later his spouse died after the birth of his son. Heartbroken, Adam never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Philantrophist. Bonds: Attractive, In love, Poor. Occupation: Guard

Voice: Complex vocabulary, royal

Attributes [hide]

Adam Lindsey, Male Human Wizard 8
Medium (6'4") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 35 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)10 (+0) 11 (+0)16 (+3)
Skills History +3, Religion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 11000 sp. Violet garnet (800 gp). Smoky quartz (80 gp). Hematite (8 gp). Star ruby (400 gp). Sardonyx (80 gp). Moonstone (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Guy Wharton, Male Human [Permalink]

Personal [hide]

Description: He wears a grey shirt with thin yellow vertical stripes and tan pants. He has a moderate pudge and is not very fit. He wears his hair in dreadlocks. He has a dull look in his brown eyes.

Personality: He loves telling others what to do and how they should feel about things. He is used to getting what he wants. In part because he is a meticulous planner.

History: He comes from a rich western family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He moves from town to town, unable to find a place to settle.

Motivation: He's attracted to the PC; and wants a kiss

Ideals: Opinionated, Professionalism. Bonds: Rich, Immigrant, Has a crush. Occupation: Layabout

Voice: Speaks like tongue is numb

Attributes [hide]

Guy Wharton, Male Human Expert 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 10 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 7 (-2)12 (+1) 12 (+1)10 (+0)
Skills Persuasion +2, Religion +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Gunter Rutherford, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a fancy tan suit. His hair is greying and his face has many wrinkles. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born to a pair of big game hunters, but was frequently ill as a child. After coming to the age of reason, Gunter took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to raise his children well; and he has a rivalry with the church that dominates his actions

Ideals: Joker, Gifted. Flaws: Disease. Bonds: Attractive, Poor, Nature. Occupation: Sage

Voice: Forgets to breathe while speaking

Attributes [hide]

Gunter Rutherford, Male Human Rogue 6
Medium (5'0") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 9 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 7 (-2)14 (+2) 16 (+3)15 (+2)
Skills Religion +5, Survival +6
Senses Passive Perception 13
Languages Common, Orc, Gnoll
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0

Possessions: 500 gp.


Social Check DCs


Miles Beverly, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather, and he perpetually has his pickaxe ready. His red hair is braided into rings. He is very pretty but has cold, dead eyes.

Personality: Prone to second guessing himself, he comes off as nervous. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: Born to a pair of adventurers, Miles grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: To reunite with his old friends.

Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Enemies, Adventurer. Occupation: Sellsword

Voice: Jamaican accent

Attributes [hide]

Miles Beverly, Male Human Commoner 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 12 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)12 (+1) 11 (+0)15 (+2)
Skills Athletics +5, Persuasion +5
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +5

Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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