Charles Hallewell, Male Human [Permalink]
Personal [hide]
Description: He is dressed in a clean green cloak covering his clean studded leather. He carries a battered shortbow and tarnished crossbow as well. He keeps his black hair in a pixie cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. The war was a terrible time for him, and Charles does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was raised in a white middle class family as the only child. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Charles fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He seems to be bored by most things; and he is not mentally stable, and does not behave rationally
Ideals: Fighting. Flaws: Insane, Depressed, Mundane. Bonds: Military. Occupation: Shepherd
Voice: Posh accent
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 27 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 12 (+1) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
Possessions: 60 pp. Old masterpiece painting (1100 gp). Fire opal pendant on a fine gold chain (1100 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Old masterpiece painting (1100 gp). 1 Minor magic item. 1 Minor magic item.
Solomon Budd, Male Human [Permalink]
Personal [hide]
Description: He is typically in his Painter uniform. His skin is fair and his fingers are delicate and long. He is bald on top and has large black tufts of hair around his ears. His face is scarred and worn.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Solomon was raised in a hard working conservative environment. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He's also a talented Mercenary, but doesn't like to broadcast it.
Motivation: Marry his sister to traveling adventurers; and his spouse's relatives view him with great suspicion
Ideals: Justice. Flaws: Ugly, Shy. Bonds: Job, Family. Occupation: Painter
Voice: Relaxed voice
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 39 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 11 (+0) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Sylvan, Orc, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0
Possessions: 100 gp.
Percival Snowdon, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he prefers to wear yellow pants and tee shirts. His white hair is heavily combed to the right. His brown eyes are passionate and lively.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. A true patriot, Percival would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born into a rich family. Percival abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark
Flaws: Insomniac. Bonds: Military, Rich, Adventurer. Occupation: Mortician
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 7)
Armor Class 8
Hit Points 19 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 10 (+0) | 15 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Undercommon
Attacks Melee +4 / 2d8+1, Ranged +1 / 2d8-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 4 | 0 | 0 |
Possessions: 400 gp. Tiger eye turquoise (12 gp). Azurite (12 gp). 1 Minor magic item. 1 Minor magic item.
Raymond Bentham, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'4" and is a bit bulky. He is very muscular particularly in the legs. He wears a green deerstalker hat and green clothes. He keeps his long blonde hair kept up in a rat tail. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He dislikes all the random violence that takes place in the north. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Hunter arts, while his father instructed him in etiquette, music and courtly manner. His mother had invested heavily in several trade routes and wanted him to inherit them. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To share knowledge with the world; and he has money and likes to spend it
Ideals: Pacifist, Entrepeneur, Logical. Bonds: Religious, Rich. Occupation: Hunter
Voice: Uses sign language
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 28 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 15 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Sylvan, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp. 1 Minor magic item.
Everard Oakley, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a red vest and prefers brown and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. His golden hair is cut jaggedly and amateurishly. He is baby faced.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Energy wise he seems alert and responsive.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A gypsy cursed him at a young age, leading to his ugly appearance. He now mingles about in high society.
Motivation: Money/treasure.
Ideals: Athletic, Professionalism. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Body Guard
Voice: High pitched, excited
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 12 (+1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 17000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
