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NPC Generator

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Advanced [show]


Jocelyn Rutherford, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white stubble. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a hunchback. He keeps his white hair in a flapper bob. He tend to wears goggles to shield his eyes.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He comes from a rich northern family. His mother had invested heavily in several trade routes and wanted him to inherit them. He has dedicated himself to building a better village for his children.

Motivation: He is currently in port desperately looking for someone to get him out; and money/treasure

Ideals: Philantrophist. Flaws: Ugly. Bonds: Rich, Adventurer, Slave. Occupation: Bounty Hunter

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Jocelyn Rutherford, Male Human Rogue 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 11 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 7 (-2)11 (+0) 6 (-2)13 (+1)
Skills Acrobatics +3, Nature +3
Senses Passive Perception 8
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4

Possessions: 300 gp.


Social Check DCs


Trym Sydney, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with feathered hat. With a patchy red beard and wild red hair. His eyes are violet and he is always smoking a pipe.

Personality: Trym is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He believes the world needs to unite to get rid of illithids once and for all.

History: He was born on a small isolated farm. His childhood dream was to be a Stylist, but he was a colossal failure. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: He is unsatisfied with his job; and he wants to meet his childhood hero

Ideals: Extrovert. Bonds: Enemies, Nature, Job, Adventurer. Occupation: Mortician

Voice: Smoker's lung

Attributes [hide]

Trym Sydney, Male Human Commoner 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 17 (+3)8 (-1) 13 (+1)16 (+3)
Skills Athletics +5, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 90 pp. 1 Darkwood Buckler.


Social Check DCs


Ernest Bradshaw, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears dark leathers with embroidery. He has a red handlebar mustache and slicked back red hair. He wears crescent spectacles with a black brim.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is afraid of women and trembles around them

History: He was born the only child of a wealthy merchant. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now spends his time doing works of charity.

Motivation: He's repulsed by the PC; and retire the richest man in the north

Ideals: Philantrophist, Entrepeneur. Flaws: Shy, Fearful, Antagonistic. Occupation: Bowyer

Voice: Complex vocabulary, royal

Attributes [hide]

Ernest Bradshaw, Male Human Commoner 6
Medium (6'3") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 31 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)14 (+2) 16 (+3)15 (+2)
Skills Athletics +3, Persuasion +5
Senses Passive Perception 13
Languages Common, Dwarven, Gnome
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +5

Possessions: 1000 gp. Obsidian (11 gp). Rose (80 gp). Deep blue spinel (600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dustin Westcott, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and likes to wear black tank tops with green pants. His hair is long and white with streaks of black, and is pulled back with small black clips. His beard is black, braided, and well cared for. His thin eyebrows rest above his beady amber eyes.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He misses his home and complains about the freezing weather, even in summer.

History: Born to a pair of adventurers, Dustin grew up listening to his father's many stories. A gifted student he started as a Jeweler, but he got bored and became a Dyer. He now travels the world, in search of power and loot.

Motivation: To be a Jeweler again.

Flaws: Ugly, Shy. Bonds: Immigrant, Adventurer, Job. Occupation: Dyer

Voice: Breathy voice

Attributes [hide]

Dustin Westcott, Male Human Commoner 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)8 (-1) 14 (+2)15 (+2)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1200 sp.


Social Check DCs


Heward Beitz, Male Human [Permalink]

Personal [hide]

Description: An older man who prefers to wear flannel, he is not a threatening figure. He has a blonde handlebar mustache and slicked back blonde hair. His face is covered beneath a completely black helmet.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He hasn't been sleeping well lately.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Ideals: Passionate. Flaws: Fearful, Disease, Insomniac. Occupation: Farmer

Voice: Slurs words

Attributes [hide]

Heward Beitz, Male Human Warlock 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)9 (-1) 17 (+3)10 (+0)
Skills Insight +5, Religion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. 1 Half-Plate.


Social Check DCs

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