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NPC Generator

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Advanced [show]


Trey Riley, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He prefers to wear green clothing when he does not wear armor. He keeps his silver hair in a pixie cut. He wears crescent spectacles with a black brim.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born at the edge of vast plains. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by unlife.

Motivation: He's looking for his big break; and wants a kiss

Ideals: Athletic, Joker. Flaws: Disease. Bonds: Nature, Adventurer, Has a crush. Occupation: Miller

Voice: pre-pubescent

Attributes [hide]

Trey Riley, Male Human Aristocrat 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 13 (+1)8 (-1) 12 (+1)15 (+2)
Skills Acrobatics +1, Intimidation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple +4

Possessions: 10 pp. 1 Minor magic item.


Social Check DCs


Theobald Winthrop, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. His skin is fair and his fingers are delicate and long. His brown hair is long and unkept. He wears a mask on his face.

Personality: Always inclined to offer people food he seems plenty friendly. He is an amazing painter.

History: He served in the navy to pay for his family's outstanding loans. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now spends his time doing works of charity.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Military, Job. Occupation: Mason

Voice: Cold and demanding tone

Attributes [hide]

Theobald Winthrop, Male Human Fighter 7
Medium (6'2") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 51 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)8 (-1) 9 (-1)15 (+2)
Skills Animal Handling +2, Persuasion +5
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 300 gp. Violet garnet (1000 gp).


Social Check DCs


Simon Moreno, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. With a patchy silver beard and wild silver hair. His fair skin shows little sign of his aristocratic breeding.

Personality: Overbrimming with self-confidence, Simon isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: When he was but 4 years old his parents immigrated from the west. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He feels threatened by others; and to unite with his brother

Ideals: Impeccable. Flaws: Fearful. Bonds: Attractive, Adventurer, Immigrant, Family. Occupation: Layabout

Voice: Speaks with a cold

Attributes [hide]

Simon Moreno, Male Human Commoner 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 14 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 10 (+0)11 (+0) 10 (+0)9 (-1)
Skills Investigation +3, Sleight of Hand +5
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4

Possessions: 700 gp. Chrysoberyl (90 gp). Deep blue spinel (1100 gp). Deep blue spinel (1100 gp).


Social Check DCs


Geoffrey Clayton, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He usually wears his black robe and has his quarterstaff always slung over his shoulder. He has shaved his head bald. He tend to wears goggles to shield his eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. He does not trust anyone and sleeps with one eye open.

History: He comes from a rich southern family. He has chosen to use the inheritance that was left to him frivolously. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and to get a good night's sleep

Ideals: Professionalism. Flaws: Insomniac. Bonds: Rich, Guardian, Enemies. Occupation: Carpenter

Voice: Squeaky

Attributes [hide]

Geoffrey Clayton, Male Human Wizard 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)13 (+1) 9 (-1)11 (+0)
Skills Investigation +3, Survival +1
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: Tourmaline (140 gp). Obsidian (13 gp).


Social Check DCs


Anselm Marley, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He likes to wear brown tank tops with yellow pants. He wears his hair in dreadlocks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Anselm enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born in a small island village. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's in love.

Ideals: Athletic. Flaws: Insane, Hedonist. Bonds: Immigrant, Nature. Occupation: Farmer

Voice: Gruff and masculine

Attributes [hide]

Anselm Marley, Male Human Paladin 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)14 (+2) 12 (+1)13 (+1)
Skills Athletics +3, Survival +3
Senses Passive Perception 11
Languages Common, Gnoll, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 300 gp. Aquamarine (1100 gp). Carnelian (20 gp). Tourmaline (160 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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