Gunter Kent, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His long blonde hair reaches down to his waist. His eyes are likewise gray.
Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: From birth he was tutored by a cruel and relentless mentor. His parents enrolled him in a Sorcerer school at a young age so that he could practice his necromantic talents. He was granted necromantic powers by his dying sister.
Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him
Ideals: Artistic, Entrepeneur, Gifted, Impeccable. Bonds: Mentor. Occupation: Stylist
Voice: High pitched, excited
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 14 (+2) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Druidic, Terran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Roland Paxton, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a white coat over a tan low-cut shirt, and a broad hat upon his head. He has a very tight haircut. He is baby faced.
Personality: Cocky and sure of himself, he believes he is the best Spice Merchant born in the past three hundred years. He is lazy, self-centered, vain, and jealous.
History: The child of a Brewer, who enjoyed hunting, Roland was taken on many hunting expeditions. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and expand his business
Flaws: Selfish, Secretive. Bonds: Job, Nature, Enemies. Occupation: Spice Merchant
Voice: pre-pubescent
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 16 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 16 (+3) | 12 (+1) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 800 sp. Banded agate (12 gp).
Bernard Dumph, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'5" and is wearing a long, black cloak. His right leg appears badly burned and disfigured. With a patchy silver beard and wild silver hair. He has a dull look in his green eyes.
Personality: Always inclined to offer people food he seems plenty friendly. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born in a small plains village. His father took him hunting and taught him how to get in the mind of other creatures. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He is greedy; and money/treasure
Ideals: Philantrophist, Optimist. Bonds: Nature, Guardian, Rich. Occupation: Bricklayer
Voice: Relaxed voice
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 28 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 14 (+2) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Giant, Auran
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 80 pp. Violet garnet (400 gp). 1 Minor magic item.
John Weld, Male Human [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He is dressed in a clean grey cloak covering his clean studded leather. He has a small bristly mustache and wavy brown hair. He wears round tiny glasses practically rammed into his face.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is obsessed with his god.
History: John was born with his mother's beautiful face. He went to a religious school and was inspired by the priests there in charitable deeds. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: He's repulsed by the PC; and he is compelled to act according to his religious beliefs
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Religious, Attractive, Enemies. Occupation: Detective
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 3 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 5 (-3) | 14 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Ignan
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 400 gp.
Gilbert Cumberbatch, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears very tight pants and wife beaters, though occasionally he sports a green coat. His brown hair is long and unkept. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Confrontational and typically high on some drug or another. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Gilbert was born in the south. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He's attracted to the PC.
Ideals: Persistence. Flaws: Ugly, Addict. Bonds: Rich, Has a crush. Occupation: Mercenary
Voice: Speaks with a cold
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 8)
Armor Class 13
Hit Points 50 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 14 (+2) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Goblin, Gnome
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 | 3 |
Possessions: 1000 gp.
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