Godfrey Marston, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a lot of dark rich colors, with gold accents and is in decent physical shape. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are amber and catlike.
Personality: His tongue was cut out and he uses sign language. He misses his home and complains about the freezing weather, even in summer.
History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He moves from town to town, unable to find a place to settle.
Motivation: He is currently in port desperately looking for someone to get him out; and he is content
Flaws: Disease. Bonds: Attractive, Poor, Immigrant, Mentor. Occupation: Blacksmith
Voice: Dutch accent
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 53 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 15 (+2) | 10 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +3
Possessions: 300 gp.
Henry Stansfield, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He tends to wear a large green jacket. His hair is always cut to a buzz. His gray eyes dart from person to person.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He was an apprentice working in his father's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants to work out more often; and wants to have a good time and be beloved
Ideals: Athletic, Fighting, Artistic, Optimist. Flaws: Ugly. Bonds: Job. Occupation: Roofer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 48 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 15 (+2) | 9 (-1) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 1 | 0 | 0 | 0 |
Possessions: 700 gp. 1 Minor magic item.
Balimaar Leighton, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and dresses in collared shirts and wears a proper scarf over his head. He has no hair. His face is scarred and worn.
Personality: Always inclined to offer people food he seems plenty friendly. He is frequently practicing swordplay.
History: He was raised in a white middle class family as the only child. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He used his abilities to travel the world and help people.
Motivation: He is content.
Ideals: Philantrophist. Flaws: Ugly, Mundane, PTSD. Bonds: Military. Occupation: Tailor
Voice: Creaky witch voice
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 14 (+2) | 10 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 70 pp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Lance Clive, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. His hair is black and very short. His gray eyes peer out from beneath his small grey hat.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Flattery will make him almost putty in your hands.
History: He was raised in a white middle class family as the only child. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is content; and to find somewhere to settle down
Ideals: Philantrophist, Entrepeneur. Flaws: Ugly, Selfish, Mundane. Occupation: Bellfounder
Voice: Creaky witch voice
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 26 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 17 (+3) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Ignan, Auran, Dwarven
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
Possessions: 800 gp.
Randal Burton, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a slight overbite and is overall scrawny. His auburn hair is kept up in a ponytail inside a small hat. His eyes are likewise brown. His teeth are white and perfect.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. The war was a terrible time for him, and Randal does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Sold as a small child to a brothel owner, Randal was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father took him hunting and taught him how to get in the mind of other creatures. He was granted divine powers by his dying brother.
Motivation: He feels kind of lost in life; and he loathes his own lifestyle
Ideals: Gifted. Flaws: Depressed. Bonds: Attractive, Military, Mentor, Nature. Occupation: Assassin
Voice: Switch between two voices
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 26 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 14 (+2) | 7 (-2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: Just what you see.
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