Gerard Dalton, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. Beneath his clothing is a huge mess of scar tissue. His long white hair reaches down to his waist. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. A true patriot, Gerard would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He got into the Tailor business at a young age. His childhood dream was to be a Farmer, but he was a colossal failure. He inherited the family business which he has now maintained for 12 years.
Motivation: Expand his business.
Ideals: Impeccable. Flaws: Ugly. Bonds: Slave, Military, Job. Occupation: Tailor
Voice: Hollow voice
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 8 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 12 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 300 gp.
Don Nash, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is well dressed, constantly wearing a white suit, black shirt, and yellow tie. His hair is greying and his face has many wrinkles. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born at the edge of vast desert. His first spouse was a Cartwright, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends
Ideals: Logical. Flaws: Shy. Bonds: Nature, Family, Adventurer. Occupation: Bellfounder
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 27 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 14 (+2) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +2
Possessions: 42000 sp.
Clerebold Tattersall, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and likes to wear ponchos typically of a light brown in addition to tight pants. His hair is long and brown with streaks of chestnut, and is pulled back with small brown clips. His beard is chestnut, braided, and well cared for. He has amber eyes and a brown hat with a blue feather.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Balancing his hectic life and new Merchant responsibilities is difficult; and further expansion of business
Flaws: Mundane, Disease. Bonds: Rich, Mentor, Job. Occupation: Merchant
Voice: Jittery and nervous
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 28 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 9 (-1) | 11 (+0) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp.
Cory Astley, Male Human [Permalink]
Personal [hide]
Description: 5'10" and lanky with angular features, he is an attractive figure. He tends to wear a blue poncho over his likewise colored trousers and shirt. His blonde hair is cut jaggedly and amateurishly. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has all his life been fascinated with painting.
History: From birth he was tutored by a cruel and relentless mentor. He moved from fad to fad and when he turned 15 he discovered painting. He got away from his former life and has fallen to alcoholism.
Motivation: To get a good night's sleep; and he is wracked by social anxiety
Ideals: Artistic. Flaws: Addict, Insomniac. Bonds: Attractive, Mentor. Occupation: Armorer
Voice: Spits words with contempt
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 36 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 12 (+1) | 10 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 80000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp).
Gomory Halsey, Male Human [Permalink]
Personal [hide]
Description: He wears dull grey sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed lance, just in case. His hair is chestnut, silky, and of moderate length. His eyes are gray and catlike.
Personality: He is mildly Human supremacist, though he does not identify as such. He is afraid of women and trembles around them
History: Gomory lived on a farm with his father, near the main road leading to a nearby town. His homeland was ravaged by war and he spent much of his life rebuilding it. He has been saving his money to try and buy his sister's freedom.
Motivation: His relatives are trying to arrange a marriage.
Flaws: Racist, Shy, PTSD. Bonds: Attractive, Family. Occupation: Performer
Voice: Soft and melodious
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 12 (+1) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 16000 sp. Blue sapphire (1100 gp). Freshwater pearl (14 gp). White pearl (50 gp). 1 Minor magic item.
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