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NPC Generator

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Advanced [show]


Bertram Addington, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a red costume with the symbols of the sun god on his torso. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. He wears a mask on his face.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born into a rich family. He worked as a nervous Healer and found it very stressful. He now owns his own business.

Motivation: He has money and likes to spend it; and to be a merchant again

Ideals: Joker. Bonds: Enemies, Rich, Job. Occupation: Healer

Voice: Spits words with contempt

Attributes [hide]

Bertram Addington, Male Human Wizard 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)11 (+0) 9 (-1)12 (+1)
Skills Acrobatics +4, Performance +3
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1043

Possessions: 45000 sp. 1 Minor magic item.


Social Check DCs


Gilbert Kinsley, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a weathered and beat up set of banded mail beneath an oversized black coat, he is not a threatening figure. His hair is chestnut and curly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He acts crazy and hedonistic. He is skeptical of what others tell him and is slow to trust.

History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. Gilbert was left his father's suit of armor and trained in its use and care. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To get a good night's sleep; and he's looking for his big break

Flaws: Insomniac, Hedonist, Shy. Bonds: Military. Occupation: Bather

Voice: Hollow voice

Attributes [hide]

Gilbert Kinsley, Male Human Monk 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)13 (+1) 16 (+3)17 (+3)
Skills Acrobatics +3, Animal Handling +5
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +5

Possessions: 2800 sp. 1 Magnifying glass. 1 Masterwork Musical instrument. 1 Bullseye lantern.


Social Check DCs


Alex Cromwell, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is wearing a tight green one piece outfit complete with pants, hood, and a cape. He has shaved his head bald. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has achieved small success as a Mercenary.

Motivation: His religion dominates his actions; and expand his business

Ideals: Joker, Gifted. Bonds: Adventurer, Job, Religious. Occupation: Mercenary

Voice: Voice breaks

Attributes [hide]

Alex Cromwell, Male Human Rogue 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 32 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)15 (+2) 12 (+1)17 (+3)
Skills Insight +3, Persuasion +5
Senses Passive Perception 11
Languages Common, Terran, Celestial
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 47000 sp.


Social Check DCs


Norman Middleton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is renowned for his bright pastel suits and hats. His white hair is lengthy and is close to two feet long. He has a dull look in his hazel eyes.

Personality: He is fixated on the number 93. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father had invested heavily in several trade routes and wanted him to inherit them. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Ideals: Joker. Flaws: Insane, Fearful. Bonds: Immigrant, Rich, Nature. Occupation: Engraver

Voice: Stutters

Attributes [hide]

Norman Middleton, Male Human Cleric 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 15 (+2)14 (+2) 8 (-1)12 (+1)
Skills Arcana +5, Religion +5
Senses Passive Perception 9
Languages Common, Orc, Auran
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp. 3 Antitoxin. 1 Smokesticks. 3 Antitoxin. 3 Antitoxin.


Social Check DCs


Clerebold Enfield, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, tan cloak. He carries a battered dagger and tarnished hammer as well. His blonde hair is slicked back into a classic pompadour. He is very pretty but has cold, dead eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Dyer soon after.

Motivation: Balancing his hectic life and new Dyer responsibilities is difficult.

Ideals: Fighting. Flaws: Shy, Disease. Bonds: Attractive, Family, Job. Occupation: Dyer

Voice: Hollow voice

Attributes [hide]

Clerebold Enfield, Male Human Monk 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)10 (+0) 13 (+1)15 (+2)
Skills Athletics +4, Insight +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +4

Possessions: 20000 cp. Golden yellow topaz (800 gp). Star ruby (900 gp). Azurite (7 gp).


Social Check DCs

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