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NPC Generator

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Advanced [show]


Manfred Alby, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He carries a battered club and tarnished halberd as well. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born in a small village he learned the ways of the warrior from his mother. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the north; and obtaining odd cultural human artifacts is his passion

Ideals: Fighting, Entrepeneur. Bonds: Attractive, Has a crush, Adventurer. Occupation: Dyer

Voice: Pirate accent

Attributes [hide]

Manfred Alby, Male Human Expert 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 13 (+1)12 (+1) 12 (+1)13 (+1)
Skills Intimidation +3, Religion +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Balimaar Cason, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a red collared shirt and green pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. His auburn hair is cut short with large spiked bangs in the front. His gray eyes dart from person to person to random spaces in the air.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Through the years after Balimaar was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Balimaar's mother didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC.

Ideals: Joker, Artistic. Flaws: Antagonistic. Bonds: Poor, Mentor. Occupation: Locksmith

Voice: growls and snarls, animalistic

Attributes [hide]

Balimaar Cason, Male Human Aristocrat 6
Medium (5'9") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 23 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 8 (-1)15 (+2) 14 (+2)13 (+1)
Skills Athletics +5, Nature +5
Senses Passive Perception 12
Languages Common, Druidic, Auran
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +5

Possessions: 5000 sp. 1 Minor magic item.


Social Check DCs


Anselm Stansfield, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and wears long strands of amber and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His skin is also unnaturally pale. He keeps his long blonde hair kept up in a rat tail. His violet eyes dart from person to person.

Personality: Stoic and calm, he prefers to meditate than take action. Anselm enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He struck it rich when he found rare goods in large quantities. He has never given up on his poetry dream.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Disciplined, Artistic. Flaws: Ugly, Hedonist. Bonds: Rich. Occupation: Merchant

Voice: Hissing voice

Attributes [hide]

Anselm Stansfield, Male Human Wizard 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 21 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)10 (+0) 16 (+3)17 (+3)
Skills Medicine +5, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 100 gp. Golden yellow topaz (400 gp). Bloodstone (30 gp). 1 Minor magic item.


Social Check DCs


William Dayton, Male Human [Permalink]

Personal [hide]

Description: He wears a brown shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. He carries with him a set of quarterstaffs on his belt, each one with a amethyst on the hilt. His brown hair is thinning but still full. His amber eyes are slightly larger than normal.

Personality: Cocky and sure of himself, he believes he is the best Apothecary born in the past three hundred years. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: William hails from a village terrorized by gnolls. He made a point of taking high paying jobs and getting most of it up front. He ran away from his former home and has been making his living as a Apothecary for the past few years.

Motivation: Balancing his hectic life and new Apothecary responsibilities is difficult; and he doesn't get along with people that don't share his tastes

Ideals: Fighting, Impeccable. Bonds: Job, Enemies, Adventurer. Occupation: Apothecary

Voice: High pitched, excited

Attributes [hide]

William Dayton, Male Human Wizard 8
Medium (6'4") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 35 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 15 (+2)15 (+2) 10 (+0)14 (+2)
Skills Investigation +5, Persuasion +5
Senses Passive Perception 10
Languages Common, Orc, Infernal
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13443320

Possessions: 5000 sp. Silver pearl (130 gp). Jet (130 gp). Peridot (50 gp). Pink pearl (130 gp). Aquamarine (600 gp). Blue sapphire (1200 gp).


Social Check DCs


John Tindall, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is well dressed, but even with his fine clothing he looks run-down. He has a small bristly mustache and wavy blonde hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is fixated on the number 10. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: From birth he was tutored by a cruel and relentless mentor. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Performer work with an outfit from a few towns over. Performer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Performer job now, and dutifully fulfills any obligations he has.

Motivation: Obtaining odd cultural Human artifacts is his passion; and to reunite with his old friends

Flaws: Insane, Impulsive. Bonds: Mentor, Job, Adventurer. Occupation: Performer

Voice: Relaxed voice

Attributes [hide]

John Tindall, Male Human Paladin 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 15 (+2)15 (+2) 11 (+0)14 (+2)
Skills Insight +2, Investigation +4
Senses Passive Perception 10
Languages Common, Ignan, Aquan
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs

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