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Advanced [show]


Drogo Colton, Male Human [Permalink]

Personal [hide]

Description: He wears bulky black painted plate armor. He has a moderate pudge and is not very fit. He has a chestnut handlebar mustache and slicked back chestnut hair. He is baby faced.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He has a small toy that he constantly fidgets with.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He inherited the family business which he has now maintained for 3 years.

Motivation: Wants to open a new tavern; and he would like to get married and retire

Ideals: Gifted. Flaws: Addict, PTSD. Bonds: Job, Has a crush. Occupation: Ploughman

Voice: Uses sign language

Attributes [hide]

Drogo Colton, Male Human Fighter 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)14 (+2) 9 (-1)12 (+1)
Skills History +5, Nature +5
Senses Passive Perception 9
Languages Common, Giant, Goblin
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 600 gp. Black star sapphire (900 gp). Jasper (50 gp). Freshwater pearl (5 gp).


Social Check DCs


Justin Conway, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His eyes are brown and he is always smoking a pipe.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born in the north to a Detective, Justin learned a great deal about his mother's area of expertise. His mother had invested heavily in several trade routes and wanted him to inherit them. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He desires power and/or immortality; and he has passion for adventuring and risk

Ideals: Entrepeneur. Bonds: Adventurer, Job, Rich. Occupation: Detective

Voice: Deep voice with rolling R's

Attributes [hide]

Justin Conway, Male Human Monk 7
Medium (5'10") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 42 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)11 (+0) 10 (+0)14 (+2)
Skills History +3, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Tim Addington, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He is renowned for his bright blue suits and hats. His black hair is cut short. His face is scarred and worn.

Personality: Eccentric and domineering, Tim will drive conversation. He does not trust anyone and sleeps with one eye open.

History: Tim lived on a farm with his father, near the main road leading to a nearby town. In his 12th year, his parents were killed by a orcs raid, leaving Tim alone in the world. After a stint in an orphanage, he was adopted. He has since lost track of the people in his past.

Motivation: An old rival family wants him found.

Ideals: Extrovert. Flaws: Ugly, Insomniac. Bonds: Family, Enemies. Occupation: Dilettante

Voice: Hissing voice

Attributes [hide]

Tim Addington, Male Human Druid 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 15 (+2)17 (+3) 13 (+1)7 (-2)
Skills Animal Handling +3, Intimidation +0
Senses Passive Perception 11
Languages Common, Draconic, Elven, Aquan
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 15000 cp.


Social Check DCs


Nicholas Atherton, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he dresses well, typically a more casual-formal manner. He keeps his blonde hair in a flapper bob. He has a dull look in his green eyes.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Around other people he will do his best to conceal his emotions and appear jolly.

History: When he was but 3 years old his parents immigrated from the west. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is greedy; and he's repulsed by the pc

Flaws: Antagonistic, Shy. Bonds: Attractive, Immigrant, Rich. Occupation: Sculptor

Voice: Rolls R's

Attributes [hide]

Nicholas Atherton, Male Human Adept 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)15 (+2) 14 (+2)12 (+1)
Skills Arcana +4, Survival +4
Senses Passive Perception 12
Languages Common, Aquan, Celestial
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 800 sp.


Social Check DCs


Godfrey Myerscough, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and dresses in black turtlenecks beneath a white coat with green slacks. His hair is greying and his face has many wrinkles. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is lazy and tries to find solutions quickly.

History: Godfrey was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Interpreter. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern; and further expansion of business

Flaws: Ugly, Insomniac, Shy, Lazy. Bonds: Job. Occupation: Interpreter

Voice: Sore throat, cough

Attributes [hide]

Godfrey Myerscough, Male Human Bard 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)11 (+0) 10 (+0)9 (-1)
Skills Animal Handling +2, History +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 400 gp.


Social Check DCs

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