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NPC Generator

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Advanced [show]


Everard Addington, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'8". He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a long red beard with little hanging trinkets. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: Everard is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is afraid of women and trembles around them

History: Born in the east his family was never financially stable. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: A need for knowledge about a nearby landmark; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Ideals: Extrovert. Flaws: Shy. Bonds: Attractive, Poor. Occupation: Painter

Voice: German accent

Attributes [hide]

Everard Addington, Male Human Barbarian 6
Medium (5'8") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 58 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)12 (+1) 12 (+1)11 (+0)
Skills Perception +4, Stealth +4
Senses Passive Perception 14
Languages Common, Giant
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3

Possessions: 400 gp. Black velvet mask with numerous citrines (60 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Cloth of gold vestments (60 gp). Brass mug with jade inlays (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lance Davenport, Male Human [Permalink]

Personal [hide]

Description: This man wears light armors faded through time and improper care. He has a penchant for wearing a ring with an oversized amber on his right hand. He has moderate length black hair. His blue eyes are slightly larger than normal.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born into a rich family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and wishes to resurrect an old love

Ideals: Optimist. Bonds: Rich, Attractive, In love. Occupation: Mortician

Voice: Eastern European accent

Attributes [hide]

Lance Davenport, Male Human Commoner 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 20 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)15 (+2) 16 (+3)13 (+1)
Skills Acrobatics +4, Investigation +5
Senses Passive Perception 13
Languages Common, Dwarven, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +5

Possessions: 200 gp. Coral (50 gp). Alexandrite (400 gp). Red garnet (50 gp).


Social Check DCs


Bernard Kimberly, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears black trousers with pastel and blue striped suspenders. He wears various colorful collared shirts. His black hair is cut short. His otherwise smooth face is marked with small tiny scars.

Personality: He loves telling others what to do and how they should feel about things. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He made a point of taking high paying jobs and getting most of it up front. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He wants revenge against giants; and several ex partners dislike his way of doing things and want revenge

Ideals: Opinionated. Bonds: Rich, Adventurer, Attractive, Enemies. Occupation: Sellsword

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Bernard Kimberly, Male Human Fighter 9
Medium (6'2") Human, Chaotic Good (CR 9)
Armor Class 12
Hit Points 36 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 6 (-2)13 (+1) 15 (+2)13 (+1)
Skills Persuasion +4, Religion +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2

Possessions: 1600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Norman Wheatley, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a simple black robe with tan stripes complete with hood. His white hair is smooth and relatively long. His face is covered beneath a completely black helmet.

Personality: He never swears and excessively uses polite adverbs when speaking. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born in the south to a Sailor, Norman learned a great deal about his mother's area of expertise. His mother had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: Wishes to resurrect an old love.

Ideals: Optimist. Bonds: In love, Job, Rich. Occupation: Sailor

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Norman Wheatley, Male Human Ranger 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)10 (+0) 18 (+4)13 (+1)
Skills Perception +6, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 400 gp. Chrysoberyl (110 gp). Malachite (8 gp).


Social Check DCs


Shane Gresham, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears loose pants and a collared shirt complete with sweater beneath his coat. He has wavy chestnut hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born to loving parents in a slum to the east. When money was particularly tight he was walking through alleys when he overheard a Stableman hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To share knowledge with the world; and retire the richest man in the east

Ideals: Entrepeneur, Logical. Flaws: Shy. Bonds: Poor. Occupation: Stableman

Voice: Pronounces difficult words wrong

Attributes [hide]

Shane Gresham, Male Human Warlock 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)5 (-3) 12 (+1)12 (+1)
Skills Nature -1, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 200 gp. 1 Masterwork Heavy steel shield.


Social Check DCs

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