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NPC Generator

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Advanced [show]


Justin Livingstone, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a red collared shirt and white pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. His chestnut hair is singed and shortened. His blue eyes are passionate and lively.

Personality: He dislikes all the random violence that takes place in the east. He is frequently practicing swordplay.

History: He is the product a well kept family trust fund and as such has never really known need. His mother had invested heavily in several trade routes and wanted him to inherit them. He moves from town to town, unable to find a place to settle.

Motivation: He wants nothing more than to rejoin the army; and money/treasure

Ideals: Pacifist. Flaws: Ugly. Bonds: Military, Rich, Immigrant. Occupation: Marshal

Voice: Gruff and masculine

Attributes [hide]

Justin Livingstone, Male Human Adept 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 6 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 7 (-2)9 (-1) 14 (+2)8 (-1)
Skills Insight +4, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 10 pp. Alexandrite (1000 gp). Chrysoberyl (120 gp). 1 Minor magic item.


Social Check DCs


Justin Paxton, Male Human [Permalink]

Personal [hide]

Description: He wears bulky brown painted plate armor. He carries a battered dagger and tarnished crossbow as well. He wears his red hair up in a very large beehive style do. His half smiles and violet eyes are beguiling and draw you in.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He served in the navy to pay for his family's outstanding loans. When Justin reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Meet up once more with his childhood friend; and to reunite with his old friends

Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Adventurer, Military. Occupation: Shepherd

Voice: Speaks through clenched teeth

Attributes [hide]

Justin Paxton, Male Human Aristocrat 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)15 (+2) 14 (+2)10 (+0)
Skills Performance +2
Senses Passive Perception 12
Languages Common, Gnoll, Giant
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 5000 cp.


Social Check DCs


Gomory Kendall, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is wearing a long, black cloak. He has moderate length white hair. He wears round tiny glasses practically rammed into his face.

Personality: He dislikes all the random violence that takes place in the east. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: From birth he was tutored by a cruel and relentless mentor. Gomory was born on a far eastern mountains where he grew up under the tutelage of his father, an expert Mason. He moves from town to town, unable to find a place to settle.

Motivation: A deep hatred of gnolls; and to clean up the streets

Ideals: Pacifist. Bonds: Enemies, Mentor, Immigrant, Guardian. Occupation: Mason

Voice: Farmer accent

Attributes [hide]

Gomory Kendall, Male Human Adept 6
Medium (6'2") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 22 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 10 (+0)13 (+1) 11 (+0)14 (+2)
Skills Investigation +4, Performance +5
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 900 gp.


Social Check DCs


Richard Langdon, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He prefers to wear brown clothing when he does not wear armor. His hair is brown, silky, and of moderate length. He has several tiny jet earrings on each ear.

Personality: Confrontational and typically high on some drug or another. He has a small toy that he constantly fidgets with.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Mayor arts, while his father instructed him in etiquette, music and courtly manner. As a young adult he joined a group advocating for an improvement in Human conditions. He inherited the family business which he has now maintained for 3 years.

Motivation: Expand his business.

Ideals: Athletic. Flaws: Addict, Racist. Bonds: Attractive, Rich, Job. Occupation: Mayor

Voice: Nasally tone

Attributes [hide]

Richard Langdon, Male Human Paladin 7
Medium (5'5") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 57 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 14 (+2)12 (+1) 14 (+2)13 (+1)
Skills Acrobatics +5, Investigation +4
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +1 / 2d8-2, Ranged +5 / 2d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: Just what you see.


Social Check DCs


Theodoric Mitchell, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'6" and very much looks the part of a Mercenary. His hair is white and curly. His thin eyebrows rest above his beady blue eyes.

Personality: Calm and collected, he is a well trained Mercenary. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He struck it rich when he found rare goods in large quantities. He's also a talented Carpenter, but doesn't like to broadcast it.

Motivation: Further expansion of business.

Ideals: Justice. Flaws: Ugly, Disease. Bonds: Job, Rich. Occupation: Mercenary

Voice: Scottish accent

Attributes [hide]

Theodoric Mitchell, Male Human Commoner 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)10 (+0) 17 (+3)13 (+1)
Skills Intimidation +3, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 200 gp. Large well-done wool tapestry (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).


Social Check DCs

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