Miles Darlington, Male Human [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is well dressed, but even with his fine clothing he looks run-down. His hair is always cut to a buzz. His eyes are blue and beady.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Gifted from a young age, Miles studied abroad. After coming to the age of reason, Miles took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Regain custody of his daughter; and wants a kiss
Ideals: Philantrophist, Gifted. Flaws: Ugly, Antagonistic, Secretive. Occupation: Crown-heir
Voice: Shortens vowels
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 32 (3d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 15 (+2) | 11 (+0) | 16 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Terran, Abyssal, Goblin
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +5
Possessions: 300 gp.
Randal Quinton, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He dresses in collared shirts and wears a proper scarf over his head. He has a long auburn beard with little hanging trinkets. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is lazy, self-centered, vain, and jealous.
History: He was born in the east. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. During his travels, Randal and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Randal discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Randal fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He wants to meet his childhood hero; and he's looking for his big break
Ideals: Opinionated. Flaws: Selfish, Disease. Bonds: Immigrant, Adventurer. Occupation: Shoemaker
Voice: Rolls R's
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 7
Hit Points 20 (5d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 5 (-3) | 9 (-1) | 14 (+2) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Draconic, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +0 / 2d4-3, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gilbert Kensley, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a tan poncho over his likewise colored trousers and shirt. He carries with him a set of ceremonial daggers on his belt, each one with a ruby on the hilt. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. He has violet eyes and a tan hat with a black feather.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. Gilbert is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Born to a Healer, his mother struggled to pay the bills. After coming to the age of reason, Gilbert took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted druidic powers by his dying sister.
Motivation: To reunite with his absent mother.
Ideals: Fighting, Optimist, Gifted. Bonds: Family, Poor. Occupation: Servant
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 20 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 16 (+3) | 8 (-1) | 7 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 90 pp. 1 Superior lock. 1 Superior lock.
Godfrey Crawford, Male Human [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with green lining and desert motifs. His attire stands in sharp contrast to his hand crossbow, which is beautifully polished and possesses an ornate carving of a rose on it. His hair is short and golden. His face is covered beneath a completely black helmet.
Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He also hits on women, regardless of circumstances.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Barkeep arts, while his father instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He inherited the family business which he has now maintained for 5 years.
Motivation: To be a Carpenter again.
Ideals: Artistic. Bonds: Has a crush, Rich, Job. Occupation: Barkeep
Voice: Italian accent
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 23 (5d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 13 (+1) | 13 (+1) | 8 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 2000 sp.
Anthony Wentworth, Male Human [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'2" when asserting himself. His white hair is cut jaggedly and amateurishly. His gray eyes peer out from beneath his deerstalker brown hat.
Personality: While he acts the brute, he is far gentler than he would appear. He works hard and plays hard.
History: Born to a Detective, his father struggled to pay the bills. He found a children's book about a Human Ranger who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Hedonist, Greedy. Bonds: Poor, Adventurer. Occupation: Banker
Voice: Speaks in third person
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 54 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 16 (+3) | 16 (+3) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 900 gp.
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