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Advanced [show]


Everard Washington, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt and is in decent physical shape. His brown hair is lengthy. His face is scarred and worn.

Personality: He is overprotective of those who hire his services. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born in the north to a Server, Everard learned a great deal about his father's area of expertise. From there he went from mercenary job to mercenary job. He has achieved small success as a Server.

Motivation: He has passion for adventuring and risk; and he is greedy

Ideals: Professionalism. Flaws: Ugly. Bonds: Guardian, Job, Adventurer, Rich. Occupation: Server

Voice: Jittery and nervous

Attributes [hide]

Everard Washington, Male Human Aristocrat 9
Medium (6'0") Human, Lawful Good (CR 9)
Armor Class 10
Hit Points 35 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)12 (+1) 15 (+2)11 (+0)
Skills Medicine +5, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1

Possessions: 2000 gp. Tiger eye turquoise (16 gp). Sard (60 gp). Rhodochrosite (16 gp). Coral (110 gp). Moonstone (60 gp). Black opal (1100 gp). Black star sapphire (1100 gp). Zircon (60 gp).


Social Check DCs


Wymar Birkenhead, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears brown trousers with yellow and black striped suspenders. He wears various colorful collared shirts. His white hair is drawn into a tight pony tail with a card scrunchie. His violet eyes dart from person to person to random spaces in the air.

Personality: He is almost excessively polite to everyone, even when angry. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: His mother raised him in a mountain cabin. Wymar was born on a far western desert where he grew up under the tutelage of his father, an expert Layabout. He moves from town to town, unable to find a place to settle.

Motivation: He'd like to take his coworkers down a peg; and wants to work out more often

Ideals: Athletic. Flaws: Shy. Bonds: Job, Nature, Immigrant. Occupation: Layabout

Voice: Low rumbling, strings words together

Attributes [hide]

Wymar Birkenhead, Male Human Paladin 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)17 (+3) 16 (+3)16 (+3)
Skills Performance +6
Senses Passive Perception 13
Languages Common, Gnome, Goblin, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 700 gp. Rich purple corundum (800 gp). 1 Minor magic item.


Social Check DCs


Don Dalton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears dull green sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed kukri, just in case. He has brown hair. His eyes are likewise amber. His teeth are white and perfect.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He misses his home and complains about the freezing weather, even in summer.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Through the years after Don was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Don's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Don and his spouse have recently divorced.

Motivation: A deep hatred of goblins; and several ex partners dislike his way of doing things and want revenge

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Enemies. Occupation: Painter

Voice: Booming voice

Attributes [hide]

Don Dalton, Male Human Fighter 7
Medium (5'7") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 66 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)13 (+1) 11 (+0)12 (+1)
Skills Intimidation +4, Performance +4
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1

Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Percival Hallewell, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'10" and is a bit bulky. He is very muscular particularly in the legs. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His tied-back hair is chestnut. This brown eyed southerner is not easily forgotten.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is a font of random trivia from the lore and stories he has discovered

History: He was born at the edge of vast island. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has passion for adventuring and risk.

Ideals: Passionate, Logical. Bonds: Nature, Adventurer. Occupation: Painter

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Percival Hallewell, Male Human Sorcerer 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 20 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)16 (+3) 16 (+3)13 (+1)
Skills Religion +5, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Ignan, Goblin, Terran
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136630000

Possessions: 200 gp. Moonstone (50 gp). Tiger eye turquoise (8 gp). Blue quartz (8 gp). 1 Minor magic item.


Social Check DCs


Jocelyn Adley, Male Human [Permalink]

Personal [hide]

Description: Standing 5'5", this man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He keeps his long blonde hair kept up in a rat tail. He has gleaming, smiling gray eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He invites people to come help in his community garden.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His family was turned out during the war. He and his family wandered north to less war torn lands. He now spends his time doing works of charity.

Motivation: He feels kind of lost in life; and he is currently in port desperately looking for someone to get him out

Ideals: Joker, Philantrophist. Flaws: PTSD, Depressed. Bonds: Slave. Occupation: Miner

Voice: growls and snarls, animalistic

Attributes [hide]

Jocelyn Adley, Male Human Ranger 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 12 (+1)13 (+1) 13 (+1)11 (+0)
Skills Acrobatics +7, Medicine +4
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +2 / 2d4-1, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 200 gp. A roughly beaten golden orb (120 gp). Gold and topaz bottle stopper cork (1500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp).


Social Check DCs

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