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NPC Generator

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Advanced [show]


Aldous Nash, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he has a large brown mantle and cape that has been intricately interwoven into his white robe. His silver hair is matted, messy, and big. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: Calm and collected, he is a well trained Cartwright. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He got into the Cartwright business at a young age. He was an apprentice working in his father's forge. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs.

Flaws: Ugly. Bonds: Job, In love, Religious. Occupation: Cartwright

Voice: Italian accent

Attributes [hide]

Aldous Nash, Male Human Druid 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 9 (-1)13 (+1) 15 (+2)8 (-1)
Skills Nature +3, Survival +4
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 400 gp. Aquamarine (600 gp). 1 Minor magic item.


Social Check DCs


Lance Kinsley, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. His blonde hair is braided into rings. He is very pretty but has cold, dead eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He tends to his Fisher job now, and dutifully fulfills any obligations he has.

Motivation: To be a Server again; and sabotage a competitor

Ideals: Opinionated. Bonds: Attractive, Poor, Job, Immigrant. Occupation: Fisher

Voice: Pirate accent

Attributes [hide]

Lance Kinsley, Male Human Aristocrat 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 34 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)12 (+1) 11 (+0)11 (+0)
Skills Medicine +2, Nature +3
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Trym Hayden, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He has the majority of his body covered in plate. His auburn hair is heavily combed to the left. He has gleaming, smiling violet eyes.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He pushes his goals aggressively. He is also a coward if confronted.

History: The child of northern immigrants he idolized his father. Trym was born on a far northern desert where he grew up under the tutelage of his father, an expert Beggar. He moves from town to town, unable to find a place to settle.

Motivation: He is wracked by social anxiety.

Ideals: Disciplined. Flaws: Fearful. Bonds: Poor, Immigrant. Occupation: Beggar

Voice: Speaks in third person

Attributes [hide]

Trym Hayden, Male Human Fighter 9
Medium (6'4") Human, Neutral Good (CR 9)
Armor Class 12
Hit Points 63 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)12 (+1) 5 (-3)12 (+1)
Skills Deception +4, Performance +4
Senses Passive Perception 7
Languages Common, Gnoll
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2

Possessions: 1100 gp. Amethyst (70 gp). Rock crystal (20 gp). Carnelian (20 gp). Golden yellow topaz (900 gp).


Social Check DCs


Godfrey Barney, Male Human [Permalink]

Personal [hide]

Description: He wears bulky white painted plate armor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'1" when asserting himself. He keeps his silver hair in a flapper bob. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He is fixated on the number 95. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: From birth he was tutored by a cruel and relentless mentor. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. After a long history of fighting, Godfrey and his spouse have recently divorced.

Motivation: He is not mentally stable, and does not behave rationally; and he's repulsed by the pc

Flaws: Insane, Antagonistic. Bonds: Attractive, Mentor, Poor. Occupation: Servant

Voice: Sensual and smooth

Attributes [hide]

Godfrey Barney, Male Human Warrior 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 10 (+0)14 (+2) 13 (+1)12 (+1)
Skills Persuasion +4, Religion +5
Senses Passive Perception 11
Languages Common, Gnome, Ignan
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 700 gp. Red spinel (160 gp). Star ruby (1600 gp). Black pearl (1500 gp). Black star sapphire (1600 gp). 1 Disguise kit. 1 Good lock. 1 Climber’s kit. 1 Climber’s kit.


Social Check DCs


Rolf Abram, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears professional attire. He is an epitome of beauty. His long brown hair reaches down to his waist. His fair skin shows little sign of his aristocratic breeding.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Rolf hails from a village terrorized by goblins. He dropped out of school before completing his studies. Days after completing his studies, news broke out that his hometown was attacked by goblins. Rolf was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: To clean up the streets; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Ideals: Logical. Flaws: Hedonist. Bonds: Attractive, Guardian, Enemies. Occupation: Bather

Voice: Can't modulate volume

Attributes [hide]

Rolf Abram, Male Human Paladin 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 16 (+3)12 (+1) 15 (+2)17 (+3)
Skills Acrobatics +4, Animal Handling +4
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 2500 sp.


Social Check DCs

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