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NPC Generator

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Advanced [show]


Peter Clayton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears his auburn hair up in a very large beehive style do. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is a logical person and will generally grow upset if things defy logic and science.

History: Peter lived on a farm with his mother, near the main road leading to a nearby town. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He left for the north, certain he would find work there.

Motivation: Wants to raise his children well.

Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Family, Immigrant. Occupation: Fortune-teller

Voice: Creaky witch voice

Attributes [hide]

Peter Clayton, Male Human Barbarian 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 21 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 7 (-2)14 (+2) 13 (+1)14 (+2)
Skills Athletics +5, Medicine +3
Senses Passive Perception 11
Languages Common, Gnoll, Giant
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Lance Clinton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears dull violet sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed falchion, just in case. He has shaved his head bald. This violet eyed southerner is not easily forgotten.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Lance is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Lance was born the youngest of three triplets. He has chosen to use the inheritance that was left to him frivolously. He's since become an addict/alcoholic.

Motivation: To be a Spy again; and an old rival family wants him found

Flaws: Depressed, Addict. Bonds: Family, Rich, Job. Occupation: Roofer

Voice: Italian accent

Attributes [hide]

Lance Clinton, Male Human Commoner 7
Medium (6'0") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 46 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 17 (+3)12 (+1) 10 (+0)13 (+1)
Skills Acrobatics +3, Survival +3
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +3

Possessions: 500 gp. Black pearl (900 gp).


Social Check DCs


Balimaar England, Male Human [Permalink]

Personal [hide]

Description: This man wears an entirely yellow suit with black socks and a vest with buckled shoes. He has a penchant for wearing a ring with an oversized topaz on his left hand. His brown hair is braided into rings. His amber eyes dart from person to person.

Personality: Calm and collected, he is a well trained Miner. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Balimaar lived on a farm with his father, near the main road leading to a nearby town. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has set out to sabotage the competition.

Motivation: Find a way to reverse the transformation of his brother; and to be a guard again

Ideals: Philantrophist. Bonds: Rich, Job, Family, Military. Occupation: Miner

Voice: Rolls R's

Attributes [hide]

Balimaar England, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 16 (+3)14 (+2) 13 (+1)10 (+0)
Skills Perception +3, Religion +4
Senses Passive Perception 14
Languages Common, Abyssal, Ignan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2500 sp. Black pearl (700 gp). Black pearl (700 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Miles Carlisle, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. He has a slight overbite and is overall scrawny. With a patchy auburn beard and wild auburn hair. He wears round tiny glasses practically rammed into his face.

Personality: Prone to second guessing himself, he comes off as nervous. He is used to getting what he wants. In part because he is a meticulous planner.

History: Miles was raised in a hard working conservative environment. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has drifted from career to career and currently works as a Spice Merchant.

Motivation: He is unsatisfied with his job.

Ideals: Professionalism, Impeccable. Flaws: Shy. Bonds: Job. Occupation: Spice Merchant

Voice: Squeaky

Attributes [hide]

Miles Carlisle, Male Human Druid 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)7 (-2) 12 (+1)13 (+1)
Skills Sleight of Hand +4, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 800 gp.


Social Check DCs


Robert Redfield, Male Human [Permalink]

Personal [hide]

Description: 6'4" and muscular, this western man very much looks the part of a Shoemaker. With bright white hair and a scraggly beard. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He never swears and excessively uses polite adverbs when speaking. He receives visions of the future at random moments

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Shoemaker work with an outfit from a few towns over. Shoemaker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was granted druidic powers by his dying sister.

Motivation: Wants to have a good time and be beloved.

Ideals: Athletic, Optimist, Gifted. Flaws: Addict. Bonds: Job. Occupation: Shoemaker

Voice: Can't modulate volume

Attributes [hide]

Robert Redfield, Male Human Fighter 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 43 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 18 (+4)14 (+2) 12 (+1)14 (+2)
Skills Intimidation +4
Senses Passive Perception 11
Languages Common, Giant, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 400 gp. 1 Masterwork studded leather.


Social Check DCs

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