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Advanced [show]


Godfrey Hayhurst, Male Human [Permalink]

Personal [hide]

Description: A 6'6" northern man, he wears a well pressed and immaculate suit (or dress). His golden hair is unkempt and raggedy. His hazel eyes peer out from beneath his top black hat.

Personality: He is very quiet and rarely speaks above a whisper. He has a minor phobia of water and hates getting wet.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is wracked by social anxiety.

Flaws: Ugly, Shy, Fearful. Bonds: Poor, Military. Occupation: Barrister

Voice: Tuts and clicks tongue

Attributes [hide]

Godfrey Hayhurst, Male Human Wizard 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 13 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 12 (+1)10 (+0) 15 (+2)12 (+1)
Skills Religion +2, Sleight of Hand +0
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 400 gp.


Social Check DCs


Heward Graeme, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears loose pants and a collared shirt complete with sweater beneath his coat. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. He has gleaming, smiling violet eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born to a Bellfounder, his mother struggled to pay the bills. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Find a way to reverse the transformation of his sister; and an old rival family wants him found

Ideals: Joker, Fighting. Bonds: Nature, Poor, Family. Occupation: Priest

Voice: Italian accent

Attributes [hide]

Heward Graeme, Male Human Bard 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 13 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 9 (-1)14 (+2) 12 (+1)13 (+1)
Skills Athletics +2, Insight +3
Senses Passive Perception 11
Languages Common, Auran, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 600 gp. Gold and topaz bottle stopper cork (300 gp). Large well-done wool tapestry (400 gp). Silver comb with moonstones (300 gp).


Social Check DCs


Gilbert Abram, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He is bald on top and has large blonde tufts of hair around his ears. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He is a hateful person. He taunts others and blames them for his problems. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Gilbert hails from a village terrorized by gnolls. In his 12th year, his parents were killed by a gnolls raid, leaving Gilbert alone in the world. After a stint in an orphanage, he was adopted. He now mingles about in high society.

Motivation: He is greedy; and he wants revenge against gnolls

Flaws: Ugly, Antagonistic, Impulsive. Bonds: Rich, Enemies. Occupation: Guard

Voice: Russian accent

Attributes [hide]

Gilbert Abram, Male Human Sorcerer 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 10 (+0)16 (+3) 10 (+0)11 (+0)
Skills History +5, Performance +2
Senses Passive Perception 10
Languages Common, Druidic, Orc, Gnome
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136500000

Possessions: 1400 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Hunter Blakely, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He dresses in collared shirts and wears a proper scarf over his head. His brown hair is heavily combed to the right. This violet eyed westerner is not easily forgotten.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. The war was a terrible time for him, and Hunter does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was raised in a island tribe. In his 13th year, his parents were killed by a goblins raid, leaving Hunter alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Someone believes him a fraud; and he wants revenge against goblins

Flaws: Shy, Depressed. Bonds: Military, Nature, Enemies. Occupation: Cook

Voice: Middle-eastern accent

Attributes [hide]

Hunter Blakely, Male Human Aristocrat 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)7 (-2) 15 (+2)10 (+0)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp.


Social Check DCs


Roland Harrington, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is well dressed, but even with his fine clothing he looks run-down. His hair is greying and his face has many wrinkles. He wears an eyepatch.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born at the edge of vast mountains. He worked as a nervous Bookbinder and found it very stressful. He then took over the family business and is one of the better Bookbinder for hire.

Motivation: To be a Dyer again; and sabotage a competitor

Flaws: Ugly, Impulsive. Bonds: Immigrant, Job, Nature. Occupation: Bookbinder

Voice: Cold and demanding tone

Attributes [hide]

Roland Harrington, Male Human Adept 7
Medium (5'3") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 40 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 15 (+2)15 (+2) 10 (+0)13 (+1)
Skills Insight +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Druidic, Auran
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: Peridot (40 gp). Fire opal (500 gp). Aquamarine (800 gp). 1 Minor magic item.


Social Check DCs

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