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Advanced [show]


Reynard Emsworth, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He prefers to wear brown pants and tee shirts. His golden hair is knotted and matted. His violet eyes dart from person to person.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. A true patriot, Reynard would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born to a pair of adventurers, Reynard grew up listening to his father's many stories. There was a wharf not far from home where he often wandered off to fish. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He desires power and/or immortality.

Ideals: Disciplined. Flaws: Ugly. Bonds: Military, Adventurer, Nature. Occupation: Brewer

Voice: Uses sign language

Attributes [hide]

Reynard Emsworth, Male Human Ranger 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 19 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 8 (-1)13 (+1) 13 (+1)15 (+2)
Skills History +4, Stealth +4
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 1000 sp. Golden pearl (40 gp). Citrine (20 gp). 1 Masterwork Common Melee.


Social Check DCs


Don Yeardley, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is greying and his face has many wrinkles. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Don is depressed about a lot of things. He tends to be a nihilist. He is obsessed with finding treasure.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He has chosen to use the inheritance that was left to him frivolously. After a long history of fighting, Don and his spouse have recently divorced.

Motivation: He desires power and/or immortality.

Flaws: Insane, Depressed, Antagonistic. Bonds: Adventurer, Rich. Occupation: Stableman

Voice: Hollow voice

Attributes [hide]

Don Yeardley, Male Human Cleric 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 8 (-1)16 (+3) 10 (+0)13 (+1)
Skills Athletics +3, Stealth +3
Senses Passive Perception 10
Languages Common, Orc, Auran, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 26000 sp. 1 Minor magic item.


Social Check DCs


Gomory Hayhurst, Male Human [Permalink]

Personal [hide]

Description: This man wears an old set of leather armor, nicked and torn by the ravages of time and battle, and sports empty pouches on his belt. His hair is always cut to a buzz. His eyes are likewise green.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He also is a firm believer in the manly ideal.

History: Born in the east his family was never financially stable. His childhood dream was to be a Priest, but he was a colossal failure. He struck the Architect job and began his own company from there.

Motivation: Expand his business.

Ideals: Justice. Flaws: Impulsive. Bonds: Poor, Job. Occupation: Architect

Voice: American accent

Attributes [hide]

Gomory Hayhurst, Male Human Commoner 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)15 (+2) 18 (+4)10 (+0)
Skills Medicine +6, Religion +4
Senses Passive Perception 14
Languages Common, Gnoll, Giant
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 1 Everburning torch. 1 Everburning torch. 1 Holy water.


Social Check DCs


Everard Camden, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy pastel suit, and he perpetually has his quarterstaff ready. He sports a flattop hair cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Everard hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: A powerful slaver made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and seeks redemption

Ideals: Fighting, Artistic, Optimist. Flaws: Insomniac. Bonds: Attractive, Mentor. Occupation: Guard

Voice: Nasally tone

Attributes [hide]

Everard Camden, Male Human Rogue 5
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 29 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 14 (+2)9 (-1) 12 (+1)18 (+4)
Skills Insight +4, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1

Possessions: 100 gp. Zircon (70 gp). Banded agate (16 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Odo Cooper, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. He has chestnut hair. He tend to wears goggles to shield his eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He receives visions of the future at random moments

History: Odo hails from a village terrorized by drow. Like his mother and his sister before him, after school he went straight into learning to become a Animal Trainer. He's also a talented Cook, but doesn't like to broadcast it.

Motivation: He wants revenge against drow; and someone believes him a fraud

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Enemies, Job. Occupation: Animal Trainer

Voice: Pronounces O like U

Attributes [hide]

Odo Cooper, Male Human Expert 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 8 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 5 (-3)8 (-1) 13 (+1)12 (+1)
Skills Deception +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 800 sp. 1 Darkwood Buckler. 1 Masterwork Heavy wooden shield.


Social Check DCs

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