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NPC Generator

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Advanced [show]


Arnold Blakeley, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a fine chain shirt which he covers with brown colored cloaks and clothing. His white hair is still thick. He tend to wears goggles to shield his eyes.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born in the east his family was never financially stable. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To unite with his sister; and to reunite with his absent father

Ideals: Joker. Flaws: Cynical. Bonds: Poor, Adventurer, Family. Occupation: Barber

Voice: Ums and uhs a lot

Attributes [hide]

Arnold Blakeley, Male Human Fighter 6
Medium (5'0") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 56 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)11 (+0) 15 (+2)11 (+0)
Skills Arcana +3, Insight +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 4000 sp.


Social Check DCs


Drogo Rodney, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is wearing a perfectly clean shirt and pair of pants. His white hair is kept up in a ponytail inside a broad hat. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He is extraordinarily eccentric. He is afraid of women and trembles around them

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Brilliant and gifted he never wanted to apply himself. He was granted druidic powers by his dying sister.

Motivation: He is not mentally stable, and does not behave rationally; and he has a rivalry with the church that dominates his actions

Ideals: Gifted. Flaws: Insane, Shy, Disease. Bonds: Attractive, Poor. Occupation: Bowyer

Voice: Relaxed voice

Attributes [hide]

Drogo Rodney, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)8 (-1) 13 (+1)14 (+2)
Skills Medicine +3, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Bertram Mitchell, Male Human [Permalink]

Personal [hide]

Description: This man is dressed in earthy colors with a white and brown handkerchief worn on his right side. He has a penchant for wearing a ring with an oversized emerald on his right hand. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise violet. His teeth are white and perfect.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is a great chef.

History: A powerful wizard made him what he is. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Meet up once more with his childhood friend.

Ideals: Justice, Gifted. Bonds: Rich, Attractive, Mentor, Adventurer. Occupation: Apothecary

Voice: Cold and demanding tone

Attributes [hide]

Bertram Mitchell, Male Human Commoner 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)11 (+0) 13 (+1)12 (+1)
Skills Deception +3, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Gold and topaz bottle stopper cork (700 gp). Gold and topaz bottle stopper cork (700 gp).


Social Check DCs


Raymond Payton, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a simple black robe with green stripes complete with hood. He is bald on top and has large chestnut tufts of hair around his ears. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is a ruthless business man, a trait he acquired from his father.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A gypsy cursed him at a young age, leading to his ugly appearance. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is currently in port desperately looking for someone to get him out; and retire the richest man in the east

Ideals: Philantrophist, Entrepeneur. Flaws: Ugly. Bonds: Slave. Occupation: Cook

Voice: Uses sign language

Attributes [hide]

Raymond Payton, Male Human Monk 7
Medium (5'10") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 45 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 10 (+0)13 (+1) 17 (+3)10 (+0)
Skills Intimidation +3, Religion +4
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3

Possessions: 5000 sp.


Social Check DCs


Trym England, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. He carries a battered crossbow and tarnished axe as well. His hair is cut close to his head. His eyes, though not visible through his cowl, are green.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is a bit of a xeno-phobe, disliking non-Humans.

History: Trym hails from a village terrorized by giants. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trym fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Many giants want him driven away; and his name or reputation has been wronged in the past by giants, and he desires to right it

Ideals: Fighting, Disciplined. Flaws: Ugly, Racist. Bonds: Enemies. Occupation: Shepherd

Voice: Relaxed voice

Attributes [hide]

Trym England, Male Human Commoner 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 14 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)6 (-2) 14 (+2)11 (+0)
Skills Acrobatics +5, Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +1

Possessions: 600 gp. Azurite (11 gp). Obsidian (11 gp).


Social Check DCs

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