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NPC Generator

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Advanced [show]


Miles Blackwood, Male Human [Permalink]

Personal [hide]

Description: He usually wears his black robe and has his rapier always slung over his shoulder. His chestnut hair and beard is wavy and long. His amber eyes are passionate and lively.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He got into the Animal Trainer business at a young age. In his 10th year, his parents were killed by a giants raid, leaving Miles alone in the world. After a stint in an orphanage, he was adopted. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He has a crush on the local Dyer; and wants a kiss

Ideals: Logical. Bonds: Enemies, Military, Job, Has a crush. Occupation: Animal Trainer

Voice: Breathy voice

Attributes [hide]

Miles Blackwood, Male Human Adept 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)9 (-1) 14 (+2)16 (+3)
Skills Acrobatics +6, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332100

Possessions: 40 pp. 1 Darkwood Buckler. 1 Banded mail. 1 Half-Plate.


Social Check DCs


Ralf Bentley, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a lot of dark rich colors, with gold accents. His chestnut hair is cut short. His amber eyes lackadaisically let the world flow into them.

Personality: Ralf speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born to a pair of adventurers, Ralf grew up listening to his mother's many stories. There was a wharf not far from home where he often wandered off to fish. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants to meet his childhood hero.

Ideals: Impeccable. Flaws: Shy. Bonds: Attractive, Adventurer, Nature. Occupation: Sage

Voice: Squeaky

Attributes [hide]

Ralf Bentley, Male Human Warrior 8
Medium (5'1") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 75 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 18 (+4)16 (+3) 12 (+1)14 (+2)
Skills Arcana +6, Perception +4
Senses Passive Perception 14
Languages Common, Orc, Sylvan, Giant
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 300 gp. A large tome filled with over one hundred recipes written by a former royal chef. (110 gp). A pair of silk slippers encrusted with tiny pearls. (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adam Tatum, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He dresses well, typically a more casual-formal manner. His red hair is lengthy and is close to two feet long. His hazel eyes dart from person to person.

Personality: Stoic and calm, he prefers to meditate than take action. He is a font of random trivia from the lore and stories he has discovered

History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. Adam was left his father's suit of armor and trained in its use and care. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Disciplined, Logical, Fighting. Bonds: Attractive, Military. Occupation: Bowyer

Voice: Smooth and feminine

Attributes [hide]

Adam Tatum, Male Human Fighter 6
Medium (5'1") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 50 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)11 (+0) 13 (+1)5 (-3)
Skills Deception +0, Sleight of Hand +6
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Reynard Camden, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a violet shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them, he is not a threatening figure. His tied-back hair is auburn. His gray eyes have a joyful gleam in them most of the time.

Personality: He acts crazy and hedonistic. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Reynard was raised in a hard working conservative environment. As a young adult he joined a group advocating for an improvement in Human conditions. He has worked as a Actor like his mother before him.

Motivation: He has passion for adventuring and risk; and he desires power and/or immortality

Flaws: Hedonist, Antagonistic, Racist. Bonds: Job, Adventurer. Occupation: Actor

Voice: Gruff and masculine

Attributes [hide]

Reynard Camden, Male Human Monk 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 9 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 7 (-2)10 (+0) 16 (+3)18 (+4)
Skills Persuasion +6
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2500 sp. Black star sapphire (600 gp). Amber (70 gp).


Social Check DCs


John Bradshaw, Male Human [Permalink]

Personal [hide]

Description: This man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. His white hair is cut jaggedly and amateurishly. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Dyer arts, while his father instructed him in etiquette, music and courtly manner. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Some 9 years later his spouse died after the birth of his daughter. Heartbroken, John never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: Money/treasure; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Impulsive. Bonds: Rich, Attractive, In love. Occupation: Dyer

Voice: Speaks through clenched teeth

Attributes [hide]

John Bradshaw, Male Human Fighter 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 9 (-1)14 (+2) 14 (+2)9 (-1)
Skills Investigation +5, Stealth +4
Senses Passive Perception 12
Languages Common, Undercommon, Sylvan
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 400 gp. Chrysoberyl (140 gp).


Social Check DCs

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