Adelard Hayes, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a lot of dark rich colors, with gold accents. He has a black handlebar mustache and slicked back black hair. His eyes are gray.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. Adelard enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: His parents moved while he was still in utero so he is the first generation to be born here. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He moves from town to town, unable to find a place to settle.
Motivation: He is not mentally stable, and does not behave rationally; and to pay off his debts
Ideals: Passionate. Flaws: Hedonist, Insane. Bonds: Attractive, Immigrant. Occupation: Spy
Voice: Smoker's lung
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 15 (+2) | 10 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 20 pp.
Jocelyn Blakely, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear flannel, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'11" when asserting himself. He has shaved his head bald. His otherwise smooth face is marked with small tiny scars.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born on a small isolated farm. He dropped out of school before completing his studies. He is searching for what he claims is his rightful reward.
Motivation: He desires power and/or immortality; and he wants to meet his childhood hero
Ideals: Logical. Flaws: Antagonistic, Fearful. Bonds: Adventurer, Nature. Occupation: Detective
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 31 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 11 (+0) | 13 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 9000 cp. 1 Minor magic item.
Aldous Sutherland, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He wears baggy red pantaloons and a grey scarf. Beneath his clothing is a huge mess of scar tissue. His hair is long and blonde with streaks of red, and is pulled back with small red clips. His beard is red, braided, and well cared for. This gray eyed westerner is not easily forgotten.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is a logical person and will generally grow upset if things defy logic and science.
History: Aldous hails from a village terrorized by drow. Aldous liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To share knowledge with the world; and several ex partners dislike his way of doing things and want revenge
Ideals: Optimist, Logical. Bonds: Slave, Enemies, Nature. Occupation: Weaver
Voice: Slow speaker
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 40 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 15 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Aquan, Orc
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +3
Possessions: 50000 cp. Obsidian (16 gp). Moonstone (80 gp). Aquamarine (1000 gp). Blue star sapphire (400 gp).
Richard Harrington, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is always cut to a buzz. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born the only child of a wealthy merchant. He has had some formal writing training, and achieved minor success. He now mingles about in high society.
Motivation: He has money and likes to spend it; and he wants random interesting trinkets and junk, hates to throw anything away
Ideals: Entrepeneur, Artistic. Flaws: Greedy. Bonds: Rich, Slave. Occupation: Laborer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 51 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 16 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Terran, Infernal, Dwarven
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
Possessions: 800 gp.
Nicholas Tatum, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His red hair is cut short with large spiked bangs in the front. He has gray eyes.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He has a small toy that he constantly fidgets with.
History: Born in the east to a Shoemaker, Nicholas learned a great deal about his mother's area of expertise. Nicholas was born on a far eastern mountains where he grew up under the tutelage of his mother, an expert Shoemaker. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He's repulsed by the PC; and he'd like to take his coworkers down a peg
Ideals: Disciplined. Flaws: Addict, Antagonistic. Bonds: Rich, Job, Immigrant. Occupation: Shoemaker
Voice: Hollow voice
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 62 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 16 (+3) | 8 (-1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 2d10-2, Ranged +3 / 2d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!