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NPC Generator

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Advanced [show]


Adelard Rutland, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He dresses in collared shirts and wears a proper scarf over his head. His whole body is exceptionally muscular. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise gray. His teeth are white and perfect.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born to a pair of adventurers, Adelard grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better world.

Motivation: He has passion for adventuring and risk.

Ideals: Joker. Flaws: Impulsive. Bonds: Immigrant, Attractive, Adventurer. Occupation: Fortune-teller

Voice: American accent

Attributes [hide]

Adelard Rutland, Male Human Sorcerer 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 13 (+1)12 (+1) 16 (+3)14 (+2)
Skills Nature +3, Performance +4
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 400 gp.


Social Check DCs


Geoffrey Halsey, Male Human [Permalink]

Personal [hide]

Description: Standing 6'1", this man wears clothing that is held on in multiple layers but all of it is in poor condition. His red hair is thinning but still full. His otherwise smooth face is marked with small tiny scars.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He pushes his goals aggressively. He is also a coward if confronted.

History: A powerful slaver made him what he is. He found a children's book about a Human Bard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero

Flaws: Disease, Fearful. Bonds: Poor, Mentor, Adventurer. Occupation: Body Guard

Voice: Complex vocabulary, royal

Attributes [hide]

Geoffrey Halsey, Male Human Bard 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 25 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 16 (+3)12 (+1) 16 (+3)13 (+1)
Skills Investigation +3, Sleight of Hand +1
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 300 gp.


Social Check DCs


Godfrey Staurheim, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears rags and sports a simple walking cane, and is pretty ugly. He has done his best to style his blonde hair to look like a famous performer. His green eyes dart from person to person.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he is not mentally stable, and does not behave rationally

Flaws: Ugly, Selfish, Insane, Impulsive, Antagonistic. Bonds: Poor. Occupation: Bather

Voice: Mousy voice

Attributes [hide]

Godfrey Staurheim, Male Human Bard 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 12 (+1)5 (-3) 14 (+2)15 (+2)
Skills Acrobatics +5, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 300 gp.


Social Check DCs


Anthony Milton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a custom-built plate barding that's adorned with grey lining and desert motifs. His black hair is cut jaggedly and amateurishly. He wears a mask on his face.

Personality: He is very quiet and rarely speaks above a whisper. He is afraid of women and trembles around them

History: He is the product a well kept family trust fund and as such has never really known need. His mother took him hunting and taught him how to get in the mind of other creatures. He now mingles about in high society.

Motivation: Further expansion of business; and money/treasure

Flaws: Shy. Bonds: Rich, Nature, Job. Occupation: Apothecary

Voice: Low rumbling, strings words together

Attributes [hide]

Anthony Milton, Male Human Adept 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 14
Hit Points 3 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 7 (-2)9 (-1) 14 (+2)9 (-1)
Skills Insight +4, Sleight of Hand +6
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 100 gp. Tourmaline (120 gp). Eye agate (6 gp). Alexandrite (900 gp).


Social Check DCs


Hugh Wallace, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he dresses in white turtlenecks beneath a green coat with brown slacks. His golden hair is braided into rings. His blue eyes dart from person to person.

Personality: Hugh is depressed about a lot of things. He tends to be a nihilist. The war was a terrible time for him, and Hugh does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Hugh was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Ruler hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and he feels kind of lost in life

Ideals: Fighting. Flaws: Ugly, Depressed. Bonds: Poor, Military. Occupation: Ruler

Voice: Squeaky

Attributes [hide]

Hugh Wallace, Male Human Aristocrat 6
Medium (5'1") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 35 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)13 (+1) 12 (+1)11 (+0)
Skills Insight +4, Intimidation +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 700 gp. Jade (160 gp).


Social Check DCs

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