Henry Springfield, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'10" has a big stupid grin on his face most of the time. He wears a custom-built plate barding that's adorned with grey lining and desert motifs. His auburn hair is singed and shortened. He tend to wears goggles to shield his eyes.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is a ruthless business man, a trait he acquired from his mother.
History: Henry was born into a poor family. Growing up, he dreamt of becoming a Expert, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Expert in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He used his abilities to travel the world and help people.
Motivation: He has passion for adventuring and risk.
Ideals: Philantrophist, Entrepeneur. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Bellfounder
Voice: Australian accent
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 16 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 9 (-1) | 7 (-2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 21000 cp. Carnelian (50 gp).
Raymond Spalding, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he is wearing a long, black, dusty cloak. His moppish white hair is in a traditional bowl cut. He has amber eyes.
Personality: Stoic and calm, he prefers to meditate than take action. He receives visions of the future at random moments
History: Raymond was born with his father's beautiful face. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. During his travels, Raymond and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Raymond discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Raymond fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He feels kind of lost in life; and he loathes his own lifestyle
Ideals: Disciplined, Gifted. Flaws: Disease, Depressed. Bonds: Attractive, Adventurer. Occupation: Interpreter
Voice: Italian accent
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 9 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 10 (+0) | 11 (+0) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1300 sp.
Aldous Remington, Male Human [Permalink]
Personal [hide]
Description: He wears a tight fitting green shirt and pants, and carries flails. His chestnut hair has been sun bleached extensively. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Aldous wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was born into a rich family. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Aldous fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He uses money and sex appeal to get what he needs; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Disciplined. Flaws: Addict. Bonds: Rich, Attractive. Occupation: Roofer
Voice: Gruff and masculine
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 25 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 15 (+2) | 6 (-2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp. Chalcedony (70 gp). White opal (800 gp). Hematite (16 gp). Alexandrite (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Alex Appleton, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He dresses in grey turtlenecks beneath a white coat with green slacks. He is an epitome of beauty. He keeps his long brown hair kept up in a rat tail. He has blue eyes.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Born in the west to a Butcher, Alex learned a great deal about his mother's area of expertise. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has worked as a Butcher like his mother before him.
Motivation: Balancing his hectic life and new Butcher responsibilities is difficult; and he is unsatisfied with his job
Ideals: Justice. Flaws: Shy. Bonds: Attractive, Job, Military. Occupation: Butcher
Voice: French accent
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 10 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp.
Anthony Morton, Male Human [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he wears dull white sweaters, loose pastel pants, and alligator leather shoes. Beneath his sweater he keeps a concealed quarterstaff, just in case. He has dyed his greying silver hair a little too much giving a sharp silver color. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He served in the navy to pay for his family's outstanding loans. A gypsy cursed him at a young age, leading to his ugly appearance. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Logical. Flaws: Ugly, Selfish. Bonds: In love, Military. Occupation: Bowyer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc, Druidic, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
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