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Bertram York, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a well pressed and immaculate suit (or dress). His broad hat is riddled with cuts and holes. He has several tiny sapphire earrings on each ear.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born in a small plains village. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has money and likes to spend it; and he is greedy

Flaws: Ugly, Antagonistic. Bonds: Rich, Nature, Mentor. Occupation: Miner

Voice: Cold and demanding tone

Attributes [hide]

Bertram York, Male Human Aristocrat 8
Medium (5'0") Human, Lawful Good (CR 8)
Armor Class 9
Hit Points 72 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 14 (+2)12 (+1) 14 (+2)8 (-1)
Skills Investigation +4, Nature +4
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +0

Possessions: 200 gp. Brown-green garnet (160 gp). Onyx (50 gp). Rhodochrosite (15 gp). Violet garnet (1300 gp). Golden yellow topaz (1300 gp).


Social Check DCs


Peter Lindsay, Male Human [Permalink]

Personal [hide]

Description: Standing 5'9", this man wears a fancy tan suit. He wears a colorful flower in his white hair. His green eyes dart from person to person to random spaces in the air.

Personality: He will rave to anyone who will listen. He is obsessed with a lost civilization.

History: He was born at the edge of vast island. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Peter took refuge in the large cave and found the beat up warhammer and armor he uses now. In the meantime he has taken over work as a Seamstress and occasionally as a mercenary.

Motivation: Wants to raise his children well; and sabotage a competitor

Flaws: Insane. Bonds: Attractive, Adventurer, Nature, Job, Family. Occupation: Seamstress

Voice: Low range voice

Attributes [hide]

Peter Lindsay, Male Human Cleric 7
Medium (5'9") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 36 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)13 (+1) 12 (+1)14 (+2)
Skills Animal Handling +4, Investigation +4
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 50 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Guy Palomarez, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a pastel tunic with grey highlights, and long blue pants that bunch up around his shoes. He has a long chestnut beard with little hanging trinkets. He wears crescent spectacles with a black brim.

Personality: He is almost excessively polite to everyone, even when angry. He is a ruthless business man, a trait he acquired from his mother.

History: Born to a Courier, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Tailor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He used his abilities to travel the world and help people.

Motivation: He feels kind of lost in life; and retire the richest man in the south

Ideals: Entrepeneur, Philantrophist. Flaws: Shy, Depressed. Bonds: Poor. Occupation: Tailor

Voice: Mumbles to self between sentences

Attributes [hide]

Guy Palomarez, Male Human Warrior 6
Medium (6'5") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 54 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 15 (+2)12 (+1) 12 (+1)15 (+2)
Skills Acrobatics +2, Religion +4
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +4

Possessions: 600 gp. Golden yellow topaz (1300 gp). 1 Minor magic item.


Social Check DCs


Odo Huxley, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair, while still mostly brown, has prominent grey streaks. His brown eyes have a joyful gleam in them most of the time.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He always tries to repair and not replace. It was this mentality that drove him into the Carpenter business.

History: Odo was born in the south. At a young age he loved to build and create. He dropped out of school before completing his studies. He ran away from his former home and has been making his living as a Carpenter for the past few years.

Motivation: He's looking for his big break; and to be a brewer again

Ideals: Optimist, Persistence, Logical. Bonds: Job, Adventurer. Occupation: Carpenter

Voice: Old Prospector

Attributes [hide]

Odo Huxley, Male Human Bard 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 15 (+2)17 (+3) 12 (+1)13 (+1)
Skills History +5, Medicine +3
Senses Passive Perception 11
Languages Common, Giant, Halfling, Ignan
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 7000 cp.


Social Check DCs


Rolf Hayhurst, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears light armors faded through time and improper care. His moppish red hair is in a traditional bowl cut. He is very pretty but has cold, dead eyes.

Personality: Confrontational and typically high on some drug or another. He is afraid of women and trembles around them

History: Rolf was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He's since become an addict/alcoholic.

Motivation: To clean up the streets; and wants to work out more often

Ideals: Athletic. Flaws: Addict, Shy. Bonds: Attractive. Occupation: Gardener

Voice: Relaxed voice

Attributes [hide]

Rolf Hayhurst, Male Human Bard 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)13 (+1) 12 (+1)9 (-1)
Skills Arcana +3, Perception +3
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 400 gp.


Social Check DCs

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