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Advanced [show]


Rolf Dumph, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears long strands of topaz and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He keeps his long red hair kept up in a rat tail. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and meet up once more with his childhood friend

Flaws: Depressed. Bonds: Rich, Adventurer, Religious, Enemies. Occupation: Bowyer

Voice: Speaks through clenched teeth

Attributes [hide]

Rolf Dumph, Male Human Barbarian 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 43 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)15 (+2) 13 (+1)8 (-1)
Skills Investigation +4, Performance +1
Senses Passive Perception 11
Languages Common, Elven, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Anselm Remington, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a robe, a symbol of the sun god around his neck, and a rapier on his belt. His brown hair is lengthy. His violet eyes are passionate and lively.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He invites people to come help in his community garden.

History: He was born in a small island village. He found a children's book about a Human Barbarian who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants to meet his childhood hero.

Ideals: Fighting, Philantrophist. Bonds: Enemies, Nature, Adventurer. Occupation: Bellfounder

Voice: Russian accent

Attributes [hide]

Anselm Remington, Male Human Barbarian 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 28 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)9 (-1) 15 (+2)14 (+2)
Skills Perception +4, Performance +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 900 sp.


Social Check DCs


Shane Dumph, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a robe, a symbol of strength around his neck, and a axe on his belt. He is an epitome of beauty. He has auburn hair. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Shane is combative with any and all who dare try his patience in the slightest.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes

Ideals: Fighting, Impeccable, Justice. Bonds: Attractive, Slave. Occupation: Blacksmith

Voice: Speaks with lips pursed

Attributes [hide]

Shane Dumph, Male Human Ranger 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 27 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)14 (+2) 14 (+2)12 (+1)
Skills Investigation +5, Stealth +4
Senses Passive Perception 12
Languages Common, Celestial, Elven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 60 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hubert Gentry, Male Human [Permalink]

Personal [hide]

Description: He wears just a white suit. He has a slight overbite and is overall scrawny. He has wavy black hair. His eyes are likewise green. His teeth are white and perfect.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a ruthless business man, a trait he acquired from his father.

History: Hubert was born with his father's beautiful face. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has been a successful dealer in antiques buying low and selling high.

Motivation: Many dire rats want him driven away; and retire the richest man in the west

Ideals: Entrepeneur. Flaws: Depressed. Bonds: Attractive, Nature, Enemies. Occupation: Brewer

Voice: French accent

Attributes [hide]

Hubert Gentry, Male Human Expert 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 24 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)10 (+0) 15 (+2)8 (-1)
Skills Persuasion +2, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trey Reed, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is constantly adorned with expensive silk clothing, often dyed in bright black and green, and wears rings and necklaces with large, colorful gems. His hair is greying and his face has many wrinkles. He wears round tiny glasses practically rammed into his face.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born in the north. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He now mingles about in high society.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Opinionated, Joker. Flaws: Ugly. Bonds: Rich, Immigrant. Occupation: Dyer

Voice: Uses lots of figures of speech

Attributes [hide]

Trey Reed, Male Human Paladin 7
Medium (6'3") Human, Lawful Good (CR 7)
Armor Class 13
Hit Points 42 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 9 (-1)13 (+1) 6 (-2)9 (-1)
Skills Medicine +1, Religion +4
Senses Passive Perception 8
Languages Common, Terran
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 8000 sp.


Social Check DCs

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