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NPC Generator

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Advanced [show]


Solomon Kenley, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'5". He wears long strands of topaz and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and his gloved hand is found clutching a sickle. His black hair is braided into rings. He has a dull look in his gray eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He also has developed a complete distrust of the Spice Merchant profession.

History: The child of eastern immigrants he idolized his father. Brilliant and gifted he never wanted to apply himself. He became a Jeweler soon after.

Motivation: Balancing his hectic life and new Jeweler responsibilities is difficult; and to be a spice merchant again

Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Job, Immigrant. Occupation: Jeweler

Voice: Spits and sputters

Attributes [hide]

Solomon Kenley, Male Human Expert 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 13 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 8 (-1)8 (-1) 5 (-3)17 (+3)
Skills Insight -1, Intimidation +5
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Bernard Weld, Male Human [Permalink]

Personal [hide]

Description: An older man who is dressed in a clean black cloak covering his clean studded leather, he is not a threatening figure. He has silver hair. His blue eyes are slightly larger than normal.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born in the west. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He moves from town to town, unable to find a place to settle.

Motivation: He's looking for his big break; and obtaining odd cultural human artifacts is his passion

Ideals: Joker. Flaws: Shy, Racist. Bonds: Immigrant, Adventurer. Occupation: Bricklayer

Voice: Prounounces S like Z

Attributes [hide]

Bernard Weld, Male Human Druid 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)10 (+0) 16 (+3)13 (+1)
Skills Insight +5, Sleight of Hand +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 300 gp.


Social Check DCs


Drogo Chatham, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. He has a moderate pudge and is not very fit. His long black hair is drawn into a two foot long braid. His otherwise smooth face is marked with small tiny scars.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend.

Flaws: Emotional, Disease, Insomniac. Bonds: Attractive, Adventurer. Occupation: Layabout

Voice: Speaks through clenched teeth

Attributes [hide]

Drogo Chatham, Male Human Warlock 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 38 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)15 (+2) 14 (+2)13 (+1)
Skills History +4, Medicine +4
Senses Passive Perception 12
Languages Common, Undercommon, Aquan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322000

Possessions: 100 gp. Black star sapphire (1200 gp). Black pearl (700 gp). Black pearl (700 gp). 1 Minor magic item.


Social Check DCs


Alex Graeme, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and has a large blue mantle and cape that has been intricately interwoven into his green robe. His skin is also unnaturally pale. His tied-back hair is black. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Abrasive and pushy, he has a hard time making friends. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Marshal arts, while his father instructed him in etiquette, music and courtly manner. Through the years after Alex was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Alex's mother didn't care for him much, and the feeling was mutual. He now mingles about in high society.

Motivation: To share knowledge with the world; and money/treasure

Ideals: Logical. Flaws: Ugly, Insomniac, Antagonistic. Bonds: Rich. Occupation: Marshal

Voice: Scottish accent

Attributes [hide]

Alex Graeme, Male Human Warrior 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 12 (+1)10 (+0) 13 (+1)9 (-1)
Skills Insight +3, Performance +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp.


Social Check DCs


Nicholas Van Es, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears an entirely white suit with grey socks and a vest with buckled shoes. He is an epitome of beauty. He has done his best to style his white hair to look like a famous performer. His fair skin shows little sign of his aristocratic breeding.

Personality: Nicholas is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He does not believe in violence as a means to an end. He is a dedicated Armorer but believes his peers are too gung-ho.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He now travels the world, in search of power and loot.

Motivation: To pay off his debts.

Ideals: Extrovert, Pacifist. Bonds: Attractive, Slave, Debt. Occupation: Armorer

Voice: Stutters

Attributes [hide]

Nicholas Van Es, Male Human Warrior 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 17 (+3)15 (+2) 13 (+1)15 (+2)
Skills Investigation +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Aquan, Celestial
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp. Red spinel (100 gp).


Social Check DCs

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