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NPC Generator

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Advanced [show]


Wymar Abram, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized black coat. He wears his hair in dreadlocks. His fierce hazel eyes like to dwell on things.

Personality: He is very quiet and rarely speaks above a whisper. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He served in the navy to pay for his family's outstanding loans. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Philantrophist. Flaws: Shy, Insane. Bonds: Religious. Occupation: Barrister

Voice: Spanish accent

Attributes [hide]

Wymar Abram, Male Human Rogue 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 33 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)12 (+1) 13 (+1)8 (-1)
Skills Survival +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 300 gp. Smoky quartz (60 gp). Blue quartz (4 gp). Tourmaline (60 gp). Violet garnet (1200 gp). 1 Minor magic item.


Social Check DCs


Bertram Halsey, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He typically wears white cloth garments or leather armor. His hair is long and black with streaks of auburn, and is pulled back with small white clips. His beard is auburn, braided, and well cared for. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a bit of a xeno-phobe, disliking non-Humans.

History: Bertram was raised in a hard working conservative environment. Like his father and his sister before him, after school he went straight into learning to become a Bather. He has worked as a Bather like his father before him.

Motivation: He'd like to take his coworkers down a peg; and a strong sense of loyalty to human people

Ideals: Philantrophist. Flaws: Ugly, Insane, Racist. Bonds: Job. Occupation: Bather

Voice: Smoker's lung

Attributes [hide]

Bertram Halsey, Male Human Rogue 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 13 (+1)11 (+0) 11 (+0)16 (+3)
Skills Deception +5, Persuasion +5
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp. Jet (80 gp). Silver pearl (80 gp). Silver pearl (80 gp). 1 Minor magic item.


Social Check DCs


Trym Harper, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a fine chain shirt which he covers with violet colored cloaks and clothing. He has wavy golden hair. His half smiles and gray eyes are beguiling and draw you in.

Personality: He is mildly Human supremacist, though he does not identify as such. He is a big fan of imagination and believes people should spend more time reading and writing.

History: The child of southern immigrants he idolized his mother. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Doesn't want to be a Actor and was forced into it by his family; and an old rival family wants him found

Ideals: Logical. Flaws: Racist. Bonds: Attractive, Immigrant, Family. Occupation: Actor

Voice: French accent

Attributes [hide]

Trym Harper, Male Human Aristocrat 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)13 (+1) 17 (+3)14 (+2)
Skills Arcana +3, Perception +5
Senses Passive Perception 15
Languages Common, Druidic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 600 gp. Sardonyx (30 gp). Tiger eye turquoise (11 gp). 1 Minor magic item.


Social Check DCs


Ernest Stansfield, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he is wearing the road beaten gear of a warrior. He sports a flattop hair cut. His eyes are amber and beady.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Sold as a small child to a brothel owner, Ernest was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is greedy.

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Rich, Mentor, Nature. Occupation: Herbalist

Voice: Soft and mumbly

Attributes [hide]

Ernest Stansfield, Male Human Fighter 7
Medium (6'6") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 51 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)13 (+1) 15 (+2)9 (-1)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +5

Possessions: 1100 gp.


Social Check DCs


Lance Weld, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears bulky blue painted plate armor. His auburn hair, when down, is lengthy. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Lance is combative with any and all who dare try his patience in the slightest.

History: Lance was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: Further expansion of business; and he is not mentally stable, and does not behave rationally

Ideals: Optimist, Justice. Flaws: Addict, Insane. Bonds: Poor. Occupation: Tailor

Voice: Tuts and clicks tongue

Attributes [hide]

Lance Weld, Male Human Rogue 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 7 (-2)8 (-1) 10 (+0)14 (+2)
Skills Insight +2, Stealth +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 200 gp. 4 Tanglefoot bags. 3 Smokesticks. 1 Holy water.


Social Check DCs

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