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NPC Generator

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Advanced [show]


John Nash, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a grey collared shirt and black pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt. He wears his chestnut hair up in a very large beehive style do. His eyes are violet and catlike.

Personality: He snorts whenever he laughs or is feeling confident. He invites people to come help in his community garden.

History: John was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He is searching for what he claims is his rightful reward.

Motivation: He wants revenge against gnolls; and meet up once more with his childhood friend

Ideals: Philantrophist. Bonds: Poor, In love, Adventurer, Enemies. Occupation: Soapmaker

Voice: Italian accent

Attributes [hide]

John Nash, Male Human Barbarian 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 27 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)5 (-3) 10 (+0)11 (+0) 8 (-1)12 (+1)
Skills Animal Handling +1, Arcana +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +1

Possessions: 20000 cp. Carnelian (70 gp). Eye agate (7 gp). Eye agate (7 gp).


Social Check DCs


Richard Myerscough, Male Human [Permalink]

Personal [hide]

Description: A 6'5" northern man, he wears a weathered and beat up set of banded mail beneath an oversized white coat. He wears his auburn hair up in a very large beehive style do. He wears a mask on his face.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is able to fit into much smaller and tighter spaces than normal.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a soldier and died while he was still young. Richard was left his father's suit of armor and trained in its use and care. He was granted necromantic powers by his dying sister.

Motivation: He is currently in port desperately looking for someone to get him out; and doesn't want to be a shoemaker and was forced into it by his family

Ideals: Gifted. Bonds: Attractive, Military, Slave. Occupation: Shoemaker

Voice: Creaky witch voice

Attributes [hide]

Richard Myerscough, Male Human Barbarian 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 20 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 7 (-2)12 (+1) 12 (+1)9 (-1)
Skills Insight +3, Investigation +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1100 sp. 1 Chain shirt. 1 Masterwork studded leather. 1 Buckler.


Social Check DCs


Solomon Yorke, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He dresses in yellow turtlenecks beneath a tan coat with brown slacks. His whole body is exceptionally muscular. His black hair is singed and shortened. His gray eyes dart from person to person.

Personality: Calm and collected, he is a well trained Priest. Energy wise he seems alert and responsive.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He worked as a nervous Priest and found it very stressful. He inherited the family business which he has now maintained for 9 years.

Motivation: To be a Hunter again; and further expansion of business

Ideals: Professionalism. Flaws: Ugly, Disease. Bonds: Immigrant, Job. Occupation: Priest

Voice: Cold and demanding tone

Attributes [hide]

Solomon Yorke, Male Human Paladin 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 11 (+0)10 (+0) 7 (-2)8 (-1)
Skills Acrobatics +1, Arcana +2
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 600 sp. White opal (900 gp). White opal (900 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Bernard Stansfield, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears silk and lounges about seductively. He is tall, broad shouldered and powerfully built. He wears a colorful flower in his chestnut hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He is very quiet and rarely speaks above a whisper. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born several months after his father was called into army service. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants nothing more than to rejoin the army; and he has passion for adventuring and risk

Flaws: Shy, Fearful. Bonds: Attractive, Military, Adventurer. Occupation: Laborer

Voice: Smoker's lung

Attributes [hide]

Bernard Stansfield, Male Human Rogue 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)17 (+3) 10 (+0)6 (-2)
Skills History +5
Senses Passive Perception 10
Languages Common, Infernal, Gnoll, Draconic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2100 sp.


Social Check DCs


Ernest Hastings, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a lot of dark rich colors, with gold accents. He wears a deerstalker hat to cover his moderate length brown hair. His blue unseeing eyes seem to look past you.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is able to make almost anything out of random pieces of junk.

History: Ernest was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Brilliant and gifted he never wanted to apply himself. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and he would like to get married and retire

Ideals: Optimist, Gifted. Flaws: Disease. Bonds: Attractive, Poor. Occupation: Ruler

Voice: Sighs a lot, exhausted

Attributes [hide]

Ernest Hastings, Male Human Rogue 10
Medium (6'0") Human, Neutral Good (CR 10)
Armor Class 14
Hit Points 33 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 10 (+0)12 (+1) 17 (+3)16 (+3)
Skills Investigation +5, Medicine +7
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +4

Possessions: 1500 gp. Black velvet mask with numerous citrines (150 gp). Gold and topaz bottle stopper cork (1000 gp). Jeweled gold crown (5000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1000 gp). Brass mug with jade inlays (100 gp). Solid gold idol (200 gp).


Social Check DCs

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