Chad Benson, Male Human [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he is wearing a perfectly clean shirt and pair of pants. His hair is auburn, silky, and of moderate length. His amber eyes have a joyful gleam in them most of the time.
Personality: He is very quiet and rarely speaks above a whisper. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Chad was born with his mother's beautiful face. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Seamstress work with an outfit from a few towns over. Seamstress work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 4 years.
Motivation: An old rival family wants him found; and he'd like to take his coworkers down a peg
Ideals: Optimist. Flaws: Shy. Bonds: Attractive, Job, Family. Occupation: Seamstress
Voice: Italian accent
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 16 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 6 (-2) | 16 (+3) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Infernal, Druidic, Auran
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
Possessions: 20000 cp. Blue quartz (13 gp). Coral (100 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Gomory Heiser, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is dressed in a clean violet cloak covering his clean studded leather. He wears his auburn hair up. His eyes are likewise green. His teeth are white and perfect.
Personality: Stoic and calm, he prefers to meditate than take action. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He is a Yochlol in disguise. He found a children's book about a Human Cleric who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature glaive.
Motivation: He has passion for adventuring and risk; and to reunite with his old friends
Ideals: Disciplined, Entrepeneur. Bonds: Poor, Attractive, Adventurer. Occupation: Architect
Voice: German accent
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 46 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 6 (-2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 |
Possessions: Amethyst (140 gp). 1 Minor magic item. 1 Minor magic item.
Robert Wellington, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears suspenders and yellow workpants. His shirt is brown, and he wears a heavy yellow leather apron most of the time. His white hair is still thick. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He feeds upon the attention of others.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. His mother took him hunting and taught him how to get in the mind of other creatures. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To reunite with his old friends; and he has passion for adventuring and risk
Flaws: Insane. Bonds: Adventurer, Attractive, Religious, Nature. Occupation: Soapmaker
Voice: Scandinavian accent
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 40 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 15 (+2) | 15 (+2) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Celestial, Ignan
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +6
Possessions: 3000 sp. Golden yellow topaz (1600 gp). Golden pearl (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ernest Cumberbatch, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is physically well-built. He wears his auburn hair down. His eyes are brown and beady.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He never wears the same outfit twice, unless he absolutely has to.
History: Born in the north to a Shoemaker, Ernest learned a great deal about his father's area of expertise. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: An old rival family wants him found; and he is greedy
Ideals: Athletic, Artistic. Flaws: Ugly. Bonds: Rich, Job, Family. Occupation: Shoemaker
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 32 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 14 (+2) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Frederick Wentworth, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears black painted combat armor at almost all times. He has a long blonde beard with little hanging trinkets. His gray eyes have a joyful gleam in them most of the time.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He served in the navy to pay for his family's outstanding loans. He worked as a nervous Server and found it very stressful. He ran away from his former home and has been making his living as a Server for the past few years.
Motivation: Wants to open a new tavern.
Ideals: Athletic, Joker. Bonds: Job, Military. Occupation: Server
Voice: Switch between two voices
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 44 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 15 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Aquan
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: Amethyst (50 gp). Fire opal (900 gp). Jet (50 gp). Alexandrite (1000 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
