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Advanced [show]


Dean Harper, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears professional attire. His silver hair is thinning but still full. His face is covered beneath a completely black helmet.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born in the east to a Fletcher, Dean learned a great deal about his father's area of expertise. Through the years after Dean was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Dean's father didn't care for him much, and the feeling was mutual. He has achieved small success as a Fletcher.

Motivation: Sabotage a competitor; and to be a bricklayer again

Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Fletcher

Voice: Hard of hearing, loud

Attributes [hide]

Dean Harper, Male Human Barbarian 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 31 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)16 (+3) 13 (+1)12 (+1)
Skills Athletics +2, History +5
Senses Passive Perception 11
Languages Common, Aquan, Dwarven, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +5

Possessions: Red spinel (40 gp). Amethyst (40 gp). Sardonyx (40 gp). Bloodstone (40 gp). 1 Minor magic item.


Social Check DCs


Thomas Tattersall, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he likes to wear ponchos typically of a light pastel in addition to tight pants. He has a long black beard with little hanging trinkets. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is lazy, self-centered, vain, and jealous.

History: He comes from a rich northern family. His first spouse was a Interpreter, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To unite with his sister; and to pay off his debts

Flaws: Insane, Antagonistic, Selfish. Bonds: Rich, Family, Debt. Occupation: Cook

Voice: Hollow voice

Attributes [hide]

Thomas Tattersall, Male Human Fighter 7
Medium (6'0") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 49 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 10 (+0)13 (+1) 11 (+0)11 (+0)
Skills Insight +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4

Possessions: 1100 gp.


Social Check DCs


Geoffrey Compton, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He is portly but not overly obese. His long white hair is drawn into a two foot long braid. He has brown eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born the only child of a wealthy merchant. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Find a way to reverse the transformation of his brother; and to protect his home

Ideals: Entrepeneur. Flaws: Shy. Bonds: Guardian, In love, Family. Occupation: Sailor

Voice: Sore throat, cough

Attributes [hide]

Geoffrey Compton, Male Human Warrior 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 8 (-1)13 (+1) 14 (+2)17 (+3)
Skills Deception +5, Religion +3
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. 1 Half-Plate.


Social Check DCs


Aldous Melancon, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a green costume with the symbols of the sun god on his torso and is in decent physical shape. He has wavy red hair. His eyes are likewise green. His teeth are white and perfect.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He believes the world needs to unite to get rid of illithids once and for all.

History: His mother raised him in a mountain cabin. He was an apprentice working in his father's forge. He's also a talented Courier, but doesn't like to broadcast it.

Motivation: Find a way to reverse the transformation of his brother; and doesn't want to be a junk dealer and was forced into it by his family

Bonds: Attractive, Enemies, Nature, Job, Family. Occupation: Junk Dealer

Voice: Jamaican accent

Attributes [hide]

Aldous Melancon, Male Human Paladin 5
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 13 (+1)12 (+1) 14 (+2)14 (+2)
Skills Acrobatics +6, Deception +5
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 800 gp. Obsidian (14 gp). 1 Everburning torch. 3 Holy water. 1 Thunderstones. 1 Antitoxin.


Social Check DCs


Anthony Ramsay, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He dresses well, typically a more casual-formal manner. With bright chestnut hair and a scraggly beard. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He is lazy and tries to find solutions quickly.

History: Anthony hails from a village terrorized by brigands. In his 13th year, his parents were killed by a brigands raid, leaving Anthony alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by brigands. Anthony was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: Many brigands want him driven away.

Flaws: Insane, Lazy. Bonds: Attractive, Enemies. Occupation: Mason

Voice: Spits and sputters

Attributes [hide]

Anthony Ramsay, Male Human Warrior 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)13 (+1) 9 (-1)11 (+0)
Skills Athletics +1, Persuasion +2
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2400 sp.


Social Check DCs

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