Trey Harper, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. He has a slight overbite and is overall scrawny. His brown hair is thinning but still full. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He plays an instrument quite well.
History: Born in the east to a Tanner, Trey learned a great deal about his mother's area of expertise. He made a point of taking high paying jobs and getting most of it up front. He then took over the family business and is one of the better Tanner for hire.
Motivation: He feels threatened by others; and he's looking for his big break
Ideals: Disciplined, Artistic. Flaws: Fearful. Bonds: Attractive, Job, Adventurer. Occupation: Tanner
Voice: Slurs words
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 16 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 9000 sp. 2 Thunderstones. 1 Antitoxin.
Kody Mitchell, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He wears his red hair up. His eyes are likewise amber.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: A powerful necromancer made him what he is. His first spouse was a Weaver, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his sister's freedom.
Motivation: Wants to raise his children well.
Ideals: Philantrophist. Flaws: Mundane. Bonds: Immigrant, Mentor, Family. Occupation: Bowyer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 27 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 10 (+0) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Sylvan, Druidic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 80 pp.
Balimaar Webley, Male Human [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. His white hair is braided into rings. His eyes are green and he is always smoking a pipe.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: When he was but 7 years old his parents immigrated from the west. His family was turned out during the war. He and his family wandered west to less war torn lands. He moves from town to town, unable to find a place to settle.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Philantrophist. Flaws: Hedonist, PTSD. Bonds: Immigrant. Occupation: Stableman
Voice: Sore throat, cough
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 32 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 10 (+0) | 15 (+2) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Terran, Draconic
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 | 0 |
Possessions: 600 gp. Azurite (15 gp).
Hugh Richie, Male Human [Permalink]
Personal [hide]
Description: 5'11" and muscular, this southern man is dressed in an above average manner. He has moderate length white hair. He wears crescent spectacles with a black brim.
Personality: He is very quiet and rarely speaks above a whisper. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: Hugh was born with his father's beautiful face. In his 16th year, his parents were killed by a illithids raid, leaving Hugh alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Revenge; and someone believes him a fraud
Ideals: Athletic. Flaws: Shy. Bonds: Attractive, Enemies. Occupation: Interpreter
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 10 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 10 (+0) | 15 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Aquan, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
Possessions: 400 gp.
Trym Kendall, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He likes to wear darkened spectacles and heavy clothing, no matter the weather. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Trym hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: His parents moved while he was still in utero so he is the first generation to be born here. Trym abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.
Motivation: Several ex partners dislike his way of doing things and want revenge; and to reunite with his old friends
Ideals: Artistic. Flaws: Addict. Bonds: Adventurer, Immigrant, Enemies. Occupation: Apothecary
Voice: Sore throat, cough
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 6 (-2) | 13 (+1) | 12 (+1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Red spinel (130 gp). Deep blue spinel (700 gp). Moss agate (9 gp).
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Their contribution stands as a beacon of hope for all adventurers!