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NPC Generator

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Advanced [show]


Thomas Dayton, Male Human [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he wears a custom-built plate barding that's adorned with blue lining and desert motifs. His brown hair is lengthy and is close to two feet long. His eyes are gray and catlike.

Personality: He is witty, but his monotone delivery comes off as unnerving More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He is the product a well kept family trust fund and as such has never really known need. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He used his abilities to travel the world and help people.

Motivation: He feels the way he acts is they only way to get by in the world; and money/treasure

Ideals: Joker, Philantrophist, Impeccable. Bonds: Slave, Rich. Occupation: Assassin

Voice: Laughs frequently while speaking

Attributes [hide]

Thomas Dayton, Male Human Barbarian 7
Medium (6'0") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 57 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)14 (+2) 14 (+2)12 (+1)
Skills Athletics +4, Survival +5
Senses Passive Perception 12
Languages Common, Terran, Elven
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +5

Possessions: 200 gp. Black opal (1300 gp). 1 Minor magic item.


Social Check DCs


Bertram Wharton, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a green and white handkerchief worn on his right side. He has a black handlebar mustache and slicked back black hair. His eyes are likewise green.

Personality: Overbrimming with self-confidence, Bertram isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. Further he is a bit of a stoner and is frequently out of it.

History: Gifted from a young age, Bertram studied abroad. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Bertram took refuge in the ruined castle and found the beat up shield and armor he uses now. He got away from his former life and has fallen to alcoholism.

Motivation: He has a rivalry with the Church that dominates his actions; and nothing but the best is good enough for him

Ideals: Impeccable, Gifted. Flaws: Addict. Bonds: Nature, Religious. Occupation: Detective

Voice: Jamaican accent

Attributes [hide]

Bertram Wharton, Male Human Druid 7
Medium (6'4") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 39 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)14 (+2) 17 (+3)12 (+1)
Skills Medicine +6, Persuasion +4
Senses Passive Perception 13
Languages Common, Abyssal, Terran
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1464321000

Possessions: 40000 cp. 1 Minor magic item.


Social Check DCs


Everard Ainsworth, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a black vest and prefers brown and white shirts. His boots appear to have been at one point steel toed but are quite worn down. His auburn hair is greasy and uncared for. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born in a small village he learned the ways of the warrior from his mother. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To get a good night's sleep; and his relatives are trying to arrange a marriage

Ideals: Professionalism, Fighting. Flaws: Ugly, Insomniac. Bonds: Family. Occupation: Servant

Voice: Nasally tone

Attributes [hide]

Everard Ainsworth, Male Human Wizard 6
Medium (5'0") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 26 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 15 (+2)16 (+3) 8 (-1)12 (+1)
Skills History +6, Investigation +6
Senses Passive Perception 9
Languages Common, Auran, Druidic, Abyssal
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144332000

Possessions: Just what you see.


Social Check DCs


Theobald Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears tan trousers with green and tan striped suspenders. He wears various colorful collared shirts. He has golden hair. He tend to wears goggles to shield his eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He does not trust anyone and sleeps with one eye open.

History: Theobald lived on a farm with his mother, near the main road leading to a nearby town. A freak accident while working with his Ruler mother left him crippled. He then took over the family business and is one of the better Mason for hire.

Motivation: Wants his loneliness to end; and his relatives are trying to arrange a marriage

Flaws: Insomniac, Disease. Bonds: Family, Job, Has a crush. Occupation: Mason

Voice: Italian accent

Attributes [hide]

Theobald Cholmondeley, Male Human Sorcerer 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 24 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)11 (+0) 11 (+0)12 (+1)
Skills Insight +3, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 30000 cp. Violet garnet (1100 gp). Aquamarine (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Patrick Astley, Male Human [Permalink]

Personal [hide]

Description: This southern man dresses in tan turtlenecks beneath a green coat with pastel slacks. His clothes are grease stained in places. He wears his black hair up. His fair skin shows little sign of his aristocratic breeding.

Personality: A skeptical and narcissistic man, Patrick's first love is himself. His second love is also himself. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When money was particularly tight he was walking through alleys when he overheard a Locksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. After a long history of fighting, Patrick and his spouse have recently divorced.

Motivation: He doesn't get along with people that don't share his tastes; and he's repulsed by the pc

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Poor, Immigrant, Attractive. Occupation: Locksmith

Voice: High pitched, excited

Attributes [hide]

Patrick Astley, Male Human Bard 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 31 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)14 (+2) 10 (+0)9 (-1)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 10
Languages Common, Gnome, Elven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 4000 sp. Red garnet (110 gp). Deep blue spinel (1500 gp).


Social Check DCs

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