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NPC Generator

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Advanced [show]


Bertram Coombs, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He carries with him a set of pickaxes, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. He has shaved his head bald. His face is scarred and worn.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: When he was but 8 years old his parents immigrated from the east. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Blacksmith work with an outfit from a few towns over. Blacksmith work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Blacksmith job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Fighting, Philantrophist. Flaws: Ugly. Bonds: Immigrant, Job. Occupation: Blacksmith

Voice: Jittery and nervous

Attributes [hide]

Bertram Coombs, Male Human Commoner 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 18 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)17 (+3) 10 (+0)8 (-1)
Skills Performance +1, Religion +5
Senses Passive Perception 10
Languages Common, Celestial, Auran, Orc
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. Jet (70 gp). Amethyst (70 gp). Smoky quartz (20 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Gilbert Milton, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is always cut to a buzz. He has green eyes.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He invites people to come help in his community garden.

History: His father raised him in a mountain cabin. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and he feels the way he acts is they only way to get by in the world

Ideals: Entrepeneur, Impeccable, Philantrophist. Bonds: Nature, Rich. Occupation: Mason

Voice: Hard of hearing, loud

Attributes [hide]

Gilbert Milton, Male Human Aristocrat 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 16 (+3)8 (-1) 10 (+0)9 (-1)
Skills Stealth +1, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 300 gp.


Social Check DCs


Hubert Sutton, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. His hair is cut close to his head. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has a massive crush on the younger sibling of the Baker who has hired him part-time. He uses divination through singing.

History: He was always a brilliant, if unscrupulous mind. His arcane abilities were realized during a raid on his village. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: To share knowledge with the world; and he's in love

Ideals: Gifted, Logical. Flaws: Insane. Bonds: Has a crush. Occupation: Baker

Voice: Uses sign language

Attributes [hide]

Hubert Sutton, Male Human Monk 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 13 (+1)14 (+2) 10 (+0)15 (+2)
Skills Deception +4, Perception +2
Senses Passive Perception 12
Languages Common, Halfling, Goblin
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3200 sp.


Social Check DCs


Adelard Wesley, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears baggy pastel pantaloons and a green scarf. He sports a flattop hair cut. His thin eyebrows rest above his beady blue eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He made a point of taking high paying jobs and getting most of it up front. He has gone from town to town working and never settling down anywhere, but has fallen for a local Engraver. He hasn't told them the truth, but wants to settle down with them.

Motivation: Obtaining odd cultural Human artifacts is his passion; and a need for knowledge about a nearby landmark

Flaws: Ugly. Bonds: Nature, Has a crush, Adventurer, Military. Occupation: Carpenter

Voice: Hissing voice

Attributes [hide]

Adelard Wesley, Male Human Adept 7
Medium (5'7") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 27 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)11 (+0) 12 (+1)17 (+3)
Skills Deception +6, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 120 pp.


Social Check DCs


John Davenport, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'1" has a big stupid grin on his face most of the time. He wears a simple yellow robe with black stripes complete with hood. His auburn hair, when down, is lengthy. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Calm and collected, he is a well trained Locksmith. He is lazy and tries to find solutions quickly.

History: Born in the east to a Locksmith, John learned a great deal about his mother's area of expertise. His mother was a soldier and died while he was still young. John was left his mother's suit of armor and trained in its use and care. He then took over the family business and is one of the better Locksmith for hire.

Motivation: He'd like to take his coworkers down a peg; and he is not mentally stable, and does not behave rationally

Flaws: Lazy, Insane. Bonds: Job, Military. Occupation: Locksmith

Voice: Breathy voice

Attributes [hide]

John Davenport, Male Human Monk 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 19 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 11 (+0)16 (+3) 8 (-1)15 (+2)
Skills Acrobatics +6, Arcana +6
Senses Passive Perception 9
Languages Common, Druidic, Orc, Sylvan
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +6

Possessions: 700 gp. Aquamarine (1200 gp). Banded agate (5 gp). Rose (30 gp). Chrysoberyl (100 gp).


Social Check DCs

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