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NPC Generator

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Advanced [show]


Richard Abram, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he dresses well, wearing black shirts, loose pants, and blazers most of the time. His golden hair is cut jaggedly and amateurishly. His hazel eyes have a joyful gleam in them most of the time.

Personality: He is irascible and easily irritated. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born in the north. Over the years he perfected his riding and shooting skills. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he is not mentally stable, and does not behave rationally

Flaws: Antagonistic. Bonds: Attractive, Mentor, Immigrant, Nature. Occupation: Carpenter

Voice: Cold and demanding tone

Attributes [hide]

Richard Abram, Male Human Rogue 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 10 (+0)14 (+2) 9 (-1)15 (+2)
Skills Deception +4, Sleight of Hand +0
Senses Passive Perception 9
Languages Common, Orc, Goblin
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 19000 cp. 2 Alchemist’s fire.


Social Check DCs


Kody Royal, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears a simple burlap shirt and baggy pants. He conceals his sword with his veritable burlap sack of a shirt. His whole body is exceptionally muscular. He wears his black hair up. His gray eyes dart from person to person.

Personality: A deeply religious man he believes everything happens for a reason. He is a bit of a xeno-phobe, disliking non-Humans.

History: The child of eastern immigrants he idolized his mother. In his youth he was a Bellfounder, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. He moves from town to town, unable to find a place to settle.

Motivation: A strong sense of loyalty to Human people; and human compassion

Ideals: Fighting. Flaws: Racist, PTSD. Bonds: Immigrant, Religious. Occupation: Herbalist

Voice: Speaks with a cold

Attributes [hide]

Kody Royal, Male Human Rogue 6
Medium (5'1") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 37 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)11 (+0) 16 (+3)13 (+1)
Skills Persuasion +4, Sleight of Hand +6
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 400 gp. Violet garnet (600 gp). Peridot (70 gp). Obsidian (14 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Geoffrey Garrick, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His chestnut hair is braided into rings. His fierce hazel eyes like to dwell on things.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Geoffrey hails from a village terrorized by dire rats. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Geoffrey was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and several ex partners dislike his way of doing things and want revenge

Ideals: Philantrophist, Logical. Bonds: Attractive, Enemies. Occupation: Navigator

Voice: Pirate accent

Attributes [hide]

Geoffrey Garrick, Male Human Paladin 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)7 (-2) 12 (+1)7 (-2)
Skills Athletics +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 17000 cp. Violet garnet (300 gp). Moss agate (13 gp). 1 Minor magic item.


Social Check DCs


Robert Shirley, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy grey suit. He is physically well-built. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. He has gleaming, smiling violet eyes.

Personality: He is a Bellfounder first and foremost. He believes firmly that knowledge should be universal. Robert is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He served in the navy to pay for his family's outstanding loans. A few years later when the south was not economically sound they moved to his current location. He tends to his Bellfounder job now, and dutifully fulfills any obligations he has.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he'd like to take his coworkers down a peg

Flaws: Greedy. Bonds: Attractive, Job, Family, Military, Immigrant. Occupation: Bellfounder

Voice: Pronounces O like U

Attributes [hide]

Robert Shirley, Male Human Aristocrat 7
Medium (5'4") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 44 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 10 (+0)12 (+1) 10 (+0)12 (+1)
Skills Acrobatics +2, Medicine +3
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +2 / 2d8-1, Ranged +2 / 2d8-1, Grapple +3

Possessions: 100 pp. 1 Minor magic item.


Social Check DCs


Balimaar Kirby, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'6". He usually wears his green robe and has his rapier always slung over his shoulder, and his gloved hand is found clutching a rapier. His silver hair is braided into rings. He has a tattooed face.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He receives visions of the future at random moments

History: Born in the west to a Spice Merchant, Balimaar learned a great deal about his father's area of expertise. He found a children's book about a Human Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He's also a talented Assassin, but doesn't like to broadcast it.

Motivation: He has passion for adventuring and risk; and to prove his worth to the world

Ideals: Joker, Gifted. Flaws: Impulsive. Bonds: Job, Adventurer. Occupation: Spice Merchant

Voice: Squeaky

Attributes [hide]

Balimaar Kirby, Male Human Druid 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 12 (+1)11 (+0) 17 (+3)6 (-2)
Skills Insight +5, Persuasion +0
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353200000

Possessions: 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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